Codemasters 2009 F1 game wish list

Posted on | Author Keith Collantine

Formula 1 World Championship Edition, Playstation 3

We learned last week that Codemasters had snatched the rights to produce the official Formula 1 game from Sony, and the first installment in the series will arrive next year.

Codemasters have a clear choice in how to approach this. They can cynically exploit the F1 brand and just stick the official drivers and team colours on a bog-standard racing engine.

Or they can create something truly original that will court both young newcomers to the sport and long-term fans; those looking for a quick race, and those hankering for an immersive, long-term challenge. Here’s what I think they should do with the new F1 game.

Cater for both crowds. Racing game fans are generally split between those who want pick-up-and-play arcade fun, and those who are happy to while away hours with a realistic simulator refining setups and chasing lap times.

Geoff Crammond’s excellent Grand Prix series proved you can create a game that caters for both crowds. Turn all the driving aids on, and you can ricochet off the Monte-Carlo walls to your heart’s content. Turn them off, and try tackling the same event with full race distance and the weather changing as you drive, and it suddenly becomes exponentially more demanding.

Proper career mode. Inevitably the game will have to be based around the current season. But why not throw in a few of the last years’ teams, drivers and tracks as well?

If the new game covered the seasons from 2001 to today then fans of Kimi Raikkonen, Fernando Alonso and Felipe Massa could re-create their heroes paths from the likes of Sauber and Minardi to to Ferrari and Renault.

Why not take the idea a step further and offer expansion packs bundling different seasons together? A ‘Michael Schumacher years’ kit would go down a storm in Germany and I’d love to have a go on a ‘turbo era’ version.

Challenge mode. While we’re nicking ideas from the past, let’s merge F1 history with Gran Turismo’s ‘Challenge mode’. A sub-game could re-create famous moments from F1’s past – you could be Nigel Mansell chasing down Nelson Piquet at Silverstone in 1987, or Kimi Raikkonen racing from 17th to first at Suzuka in 2005, or Juan Manuel Fangio reeling in the Ferraris of Mike Hawthorn and Peter Collins at the Nurburgring in 1957. Complete the challenges to unlock bonus tracks or cars.

Evolving cars. We all know that a Ferrari at Monza looks totally different to one at Monte-Carlo. The graphics should reflect that, with tea tray wings on the super-fast tracks, and aerofoils bolted onto every available surface at the street races.

Checklist. No official F1 game should go to market in the 21st century without the following: race control modelling including safety car periods, car damage and reliability modelling, online play, changeable weather and convincing computer driver intelligence.

What do you want from the new Codemasters F1 game? What other racing games should it borrow ideas from? And what should it avoid?

Read more: Good news, bad news: Codemasters to make 2009 F1 video game

312 comments on “Codemasters 2009 F1 game wish list”

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  1. if its on the Wii they will no doubt make a spanking minigame as is the tradition with the Wii and minigames.

  2. I think too much imagination is already killing it.

  3. IF (and only if) the physics modelling was well achieved from the start, and the IA drivers’ ability and aggressiveness levels correctly implemented too, THEN a “Max Mosley substitute” mode could be added, in which you could, let’s say, forbid wings, enable wider or slick tyres, etc. at the start of a hypothetical session, with cars and drivers reacting accordingly…
    Only a dream, of course.

  4. Well, don’t make it too realistic, or the racing will be dull like F1!

    Codemasters are very good and experienced at making driving games. I trust them to do a good job.

  5. TommyBellingham
    17th May 2008, 22:34

    “Why don’t they let you control the celebration scenes, where you could spray champagne over the drivers/cameraman at your will? Players will probably like this kind of fun freedom.”

    Make Kimi down the Champagne!

  6. agree with oliver!
    all they have to do is make it same as GP series with current cars/drivers etc
    BTW they r apprently modelling the engine around that of the game GRID.
    i played the demo for it and it’s completely shithouse!
    graphics n damage seems ok (didnt play for long) but physics are a joke!

  7. most things are out there, like in rfactor or ea’s old f1 games, wich are great with all those mods! like the turbo mods

  8. Keith could you send theese ideas codemasters? Otherwise they’ll probably go nowhere.

  9. I think the most important thing for codemasters is to sort out the handling of the cars. Games like GRID give the player no feel of whats going on. Games like forza 2 are so much better at this, as you get a feel for when the car is on the limit.

    On the subject of handling they have got to understand that whilst the cars are similar they have completly different characteristics. You should be able to tell what car you are driving by the handling alone. For instance Ferrari has better high speed grip and traction than the Mclarens, at least this year!

  10. I think a career mode that starts you off fighting to get a Formula 3 seat and then if you do well you move on to a GP2 ride, then you finally get to F1 and yet again have to fight your way to spot with a top team would be great fun!

  11. i agree with the idea of safty cars also cars should be more offensive and defensive also drivers should make mistakes under pressure

  12. you need lots of driving views ie down low tv cam like on tv etc..

  13. The game should include proper pre-race build up. In C.E, you only hear the voices of martin brundle and every one else. Also, the drivers inside the cars should move around more than they do on C.E – change a setting on the steering wheel or visable gear shifts would be good.

  14. The new f1 2009 should have realistic driving aids, changing weather for example there may be dry and wet conditions in the same race, and a race can be paused and it can be resumed even if the game is closed,the graphics should be complete with full detail, there should be videos of podium victories,safety car should appear in the race completely,all rules must be included ,all the tracks in which f1 has gone through these years should be included,night race option in some races,with more realistic telemetry,with customised car setting on which victory depends on the driving style and car settings,with realistic crowds, realistic pit crew and pitstop,it may be done with 8gb ,with a nvidia/ati basic video card support(the most important thing official broadcast of race and multiplayer and online gaming of the race should be possible,with official commentary , radio messages….

  15. 1. let u control the replys
    2. no oil leaks like 06 , yeah some stuff on the track taht will screw u up slow u down this and dat , but not make u crash cut corners ect
    3. career mode similar to 06 one with the news mail and stuff,
    4. season like f1 career mode , but this one from 05-09
    5. MONTOYAAAA should be in it
    6. make the celebrations longer with anthems and driverss look realistic cars , you be able to drive to the actual pit line and stop do car for the crew to do the work

    this is being realistic, none of this talk about turbo bull and f197 seasons to far bak.. make it fun,realistic, good comentary and ill buy it

  16. Alistair Senior
    22nd June 2008, 8:52

    I think they should have a manager mode on it like in Fifa 08. You should be able to manage a team (create your own team) hire young upcoming drivers develop the car negotiate sponsors and also pick a driver and drive for the team.

    I also think that it would be great if you could create your own track to race on out of templates already made for you (like on some of the skateboard games where you make your own skate park).

    1. i agree it would be awesome

    2. i agree with that the game should include a manager mode where you can build a team that wud be realy cool

  17. They need to take a look at how detailed Geoff Crammonds GrandPrix 4 was, in terms of being able to change all aspects of the car, the ride heights/springs/dampers/brakes/gear ratios/wing angles. etc.

    Also in terms of tire-wear/fuel-load effects the handling of the car very subtly but realistically. (that may sound like a given, but y’never know somtimes :] – It was done very well in GC’s GP4 6 years ago so i dont see that being a problem to do)

    A Safty-car when theres been a serious incodent would be cool (optional, for those who just wana get on with racing), i dont think i’ve ever seen that before in an F1 game.

    Again, like GC’s GP4 – Changable weather through-out a race, which realistically effects a cars handling.

    If this game turns out be decent, im definatly going to spend a nice penny on a wheel/pedals.

  18. i think the f1 game should include: a 8 year career mode,in which you start a teamand gradually develop new aerodynamical devices for example i would start 2 make an f1 team in 2001 and in 2008 i wud have a sharkfin on my car and by 2009 slick tryes and the new CDG rear wing.
    quick race mode like in F1 06 CE,time trial,create an f1 team,(which you basically create an f1 team.)
    quick season(just play a season with a car and driver of your choice.
    a good feature would be create a driver-create the helmet the suit everything.
    include some test tracks-and be able to download upgrades for example new f1 tracks nd teams that weren’t availible during the making of the game.
    also there should be retro races where you can race 1994 imola as aryton senna or micheal schumachers last race or montreal 2007 or suzuka 2005 and many more historic races.
    also a 3D world like in forza 2 when you can rotate the screen around the car to view every possible angle.
    a photo mode would make this game a classic-picture your crash’s that microsecond you crossed that line.
    also a replay mode would be another good feature which is a must to record that brilliant battle for a podium or that time you narroly avoided a crash.
    secondly you should be able to crash test in career mode-that would make a good pastime.

  19. a good thing would be for the game not to overexagerate the loss of traction control,and ABS and when you crash you have the option of reversing the damgage EXACTLY THE SAME AS RACE DRIVER-GRID,the game should have extensive TV coverage the podiums and trophies should be unique to each track and the way the driver gets out the car and celebrates takes his helmet and HANS system off before putting on a bridgestone cap and popping on his rolex or tag heurer before walking off to the podium.
    a safety car should only come into place when 4 or more cars are involed in a crash,also when a car crashes into a wall the car AND WALL should be damaged,spinoffs should be vast with no traction conctrol and ABS but as i said earlier no TCS AND ABS SHOULD’T BE EXAGERATED it makes for a very frustrating game like in R-FACTOR you cannot get to 65 without having a severe crash.
    also rather like GT5 you should be able to wacth the driver watching his pit crew working on the car during pratice sessions.
    also before the driver goes out in the car you seem him with his visor up andd watching the live tv,
    also the game should include interactive pit stops and on the grid before the race you should see an umbrella lady the pit crew taking off the trye blankets and watching the tv interviewer interview people,

  20. James Ravell
    30th June 2008, 22:45

    i think in career mode other drivers should change teams like button to ferrari or alonso to honda, to make the game different their should also be rookie drivers each year like with hamilton and kovalinen who
    and maybe this could be in a constructors mode where you race and pick your drivers that wud b awesome

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