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	<title>Comments on: £120K Cruden Hexatech racing simulator is the ultimate gift for an F1 fan</title>
	<atom:link href="http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/</link>
	<description>F1 Fanatic - The Formula 1 Blog with F1 news, pictures, video, comment and analysis</description>
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	<item>
		<title>By: Ratboy</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-2/#comment-314276</link>
		<dc:creator>Ratboy</dc:creator>
		<pubDate>Sat, 26 Dec 2009 21:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-314276</guid>
		<description>You do know they wont let you take it home Keith!!</description>
		<content:encoded><![CDATA[<p>You do know they wont let you take it home Keith!!</p>
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		<title>By: Keith Collantine</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-2/#comment-314273</link>
		<dc:creator>Keith Collantine</dc:creator>
		<pubDate>Sat, 26 Dec 2009 20:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-314273</guid>
		<description>I&#039;m going to be trying out the simulator in the new year so stay tuned for a road test...</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to be trying out the simulator in the new year so stay tuned for a road test&#8230;</p>
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	<item>
		<title>By: HG</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-2/#comment-313452</link>
		<dc:creator>HG</dc:creator>
		<pubDate>Tue, 22 Dec 2009 22:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-313452</guid>
		<description>it looks freaking massive, like if you put it in your lounge, it will destroy it and all furniture.</description>
		<content:encoded><![CDATA[<p>it looks freaking massive, like if you put it in your lounge, it will destroy it and all furniture.</p>
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	</item>
	<item>
		<title>By: Obed</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-2/#comment-313288</link>
		<dc:creator>Obed</dc:creator>
		<pubDate>Tue, 22 Dec 2009 04:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-313288</guid>
		<description>better buy a go kart</description>
		<content:encoded><![CDATA[<p>better buy a go kart</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wasiF1</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-1/#comment-313234</link>
		<dc:creator>wasiF1</dc:creator>
		<pubDate>Tue, 22 Dec 2009 01:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-313234</guid>
		<description>Apology for the mistake,I really doesn&#039;t want to mean that.What I wanted to say that couple of days later is my birthday so if someone could give me as a gift.
Will try to make sure that I don&#039;t make any mistake like that in future.</description>
		<content:encoded><![CDATA[<p>Apology for the mistake,I really doesn&#8217;t want to mean that.What I wanted to say that couple of days later is my birthday so if someone could give me as a gift.<br />
Will try to make sure that I don&#8217;t make any mistake like that in future.</p>
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		<title>By: David W.</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-1/#comment-313030</link>
		<dc:creator>David W.</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-313030</guid>
		<description>AP - I&#039;m David from Force Dynamics - you&#039;re welcome to come to our shop to try the 401 and see for yourself! And that&#039;s not a snarky comment, either. If you can make it to upstate NY, I&#039;d be glad to show you the machine; it&#039;s one thing to impress people who like you to begin with, but if you can convert a skeptic you know you&#039;ve done your job well.

The reason for large yaw is to avoid fast washout, which results in parasitic forces that destroy the illusion. We actually tend to raise the real:simulated yaw ratio by quite a bit.

Still, there&#039;s no evidence we&#039;ve run into that suggests that 1:1 yaw is unrealistic. There can be external elements that cause problems - seeing objects &#039;moving around&#039; outside the displays, for one, or failure of the rotation axis to adequately match transients in the simulation output, for another. But if you deal with those, there&#039;s no reason to pull back the yaw ratio.

There are also more elements than the inner ear involved in the yaw feel - the loading on your shoulders and body in general changes as well. You have to take all these things into account.

We did a lot of testing with various yaw setups, and came to the conclusion that having more range is better for a few reasons:

1) Larger range is important not because big rotations are big, but because small rotations are perceptible. With a +/- 15 degree yaw range, 1 degree changes in vehicle angle are imperceptible unless you apply nonlinear scaling or apply very fast washouts, which get extremely difficult to handle correctly and are *always* suboptimal. The ability to provide subtle rotation cues without intrusive washout is *ABSOLUTELY CRITICAL* to feel. I can&#039;t emphasize that enough!

2) You can deal with fast, large rotations if you set the center of rotation correctly. Put it too far back and you feel like you&#039;re driving an office chair; too far forward and you feel like you&#039;re on the end of a rope.

3) Washout, as mentioned before. Even at the same ratio - say, 10 degrees of simulated yaw to 1 degree of physical output yaw - a wide rotation range allows slower washout and fewer parasitic forces; your brain doesn&#039;t think your car is rotating to the left immediately after you exit a right hand corner and start heading down the straight.

As far as carnival rides go - our customers use our machines in many different arenas, and some are intentionally aiming for the &#039;carnival ride&#039; type experience.

Cuing setup and software have a massive impact on perceived simulator performance, so for anyone out there who&#039;s done a 5-minute run in one of our machines and said, &quot;This is ludicrous!&quot;, keep in mind that the operators may have set them up to draw a crowd or leave riders weak-kneed, rather than provide the most realistic possible experience.

I think that in general we&#039;ve got a pretty competitive setup vs. Cruden. They&#039;ve got a proprietary system that gives them a better force feedback steering, and the size of the platforms gives them the ability to have larger payloads, but we have much lower power requirements, easy setup, easy transport and much smaller size, more flexible and open software support, equivalent or better roll/pitch/z performance and much better yaw performance, better transient and high frequency response - and a one hell of a lot smaller price tag!</description>
		<content:encoded><![CDATA[<p>AP &#8211; I&#8217;m David from Force Dynamics &#8211; you&#8217;re welcome to come to our shop to try the 401 and see for yourself! And that&#8217;s not a snarky comment, either. If you can make it to upstate NY, I&#8217;d be glad to show you the machine; it&#8217;s one thing to impress people who like you to begin with, but if you can convert a skeptic you know you&#8217;ve done your job well.</p>
<p>The reason for large yaw is to avoid fast washout, which results in parasitic forces that destroy the illusion. We actually tend to raise the real:simulated yaw ratio by quite a bit.</p>
<p>Still, there&#8217;s no evidence we&#8217;ve run into that suggests that 1:1 yaw is unrealistic. There can be external elements that cause problems &#8211; seeing objects &#8216;moving around&#8217; outside the displays, for one, or failure of the rotation axis to adequately match transients in the simulation output, for another. But if you deal with those, there&#8217;s no reason to pull back the yaw ratio.</p>
<p>There are also more elements than the inner ear involved in the yaw feel &#8211; the loading on your shoulders and body in general changes as well. You have to take all these things into account.</p>
<p>We did a lot of testing with various yaw setups, and came to the conclusion that having more range is better for a few reasons:</p>
<p>1) Larger range is important not because big rotations are big, but because small rotations are perceptible. With a +/- 15 degree yaw range, 1 degree changes in vehicle angle are imperceptible unless you apply nonlinear scaling or apply very fast washouts, which get extremely difficult to handle correctly and are *always* suboptimal. The ability to provide subtle rotation cues without intrusive washout is *ABSOLUTELY CRITICAL* to feel. I can&#8217;t emphasize that enough!</p>
<p>2) You can deal with fast, large rotations if you set the center of rotation correctly. Put it too far back and you feel like you&#8217;re driving an office chair; too far forward and you feel like you&#8217;re on the end of a rope.</p>
<p>3) Washout, as mentioned before. Even at the same ratio &#8211; say, 10 degrees of simulated yaw to 1 degree of physical output yaw &#8211; a wide rotation range allows slower washout and fewer parasitic forces; your brain doesn&#8217;t think your car is rotating to the left immediately after you exit a right hand corner and start heading down the straight.</p>
<p>As far as carnival rides go &#8211; our customers use our machines in many different arenas, and some are intentionally aiming for the &#8216;carnival ride&#8217; type experience.</p>
<p>Cuing setup and software have a massive impact on perceived simulator performance, so for anyone out there who&#8217;s done a 5-minute run in one of our machines and said, &#8220;This is ludicrous!&#8221;, keep in mind that the operators may have set them up to draw a crowd or leave riders weak-kneed, rather than provide the most realistic possible experience.</p>
<p>I think that in general we&#8217;ve got a pretty competitive setup vs. Cruden. They&#8217;ve got a proprietary system that gives them a better force feedback steering, and the size of the platforms gives them the ability to have larger payloads, but we have much lower power requirements, easy setup, easy transport and much smaller size, more flexible and open software support, equivalent or better roll/pitch/z performance and much better yaw performance, better transient and high frequency response &#8211; and a one hell of a lot smaller price tag!</p>
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	<item>
		<title>By: Antifia</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-2/#comment-313025</link>
		<dc:creator>Antifia</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-313025</guid>
		<description>As already mentioned above, the track of the video is Road America. The pictures below are from Zandvoord.</description>
		<content:encoded><![CDATA[<p>As already mentioned above, the track of the video is Road America. The pictures below are from Zandvoord.</p>
]]></content:encoded>
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	<item>
		<title>By: Achilles</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-1/#comment-312827</link>
		<dc:creator>Achilles</dc:creator>
		<pubDate>Mon, 21 Dec 2009 07:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-312827</guid>
		<description>..my begging letter to Bernie&#039;s ex-missus is on its way! she likes short, grey haired geriatrics with &#039;tunnel&#039; vision....fits me to a &#039;T&#039;...</description>
		<content:encoded><![CDATA[<p>..my begging letter to Bernie&#8217;s ex-missus is on its way! she likes short, grey haired geriatrics with &#8216;tunnel&#8217; vision&#8230;.fits me to a &#8216;T&#8217;&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Gman</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-1/#comment-312825</link>
		<dc:creator>Gman</dc:creator>
		<pubDate>Mon, 21 Dec 2009 07:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-312825</guid>
		<description>I mean the still photos in this article are of Zandvoort- the video in that link is Road America for sure.</description>
		<content:encoded><![CDATA[<p>I mean the still photos in this article are of Zandvoort- the video in that link is Road America for sure.</p>
]]></content:encoded>
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	<item>
		<title>By: Gman</title>
		<link>http://www.f1fanatic.co.uk/2009/12/20/120k-cruden-hexatech-racing-simulator-is-the-ultimate-gift-for-an-f1-fan/comment-page-1/#comment-312823</link>
		<dc:creator>Gman</dc:creator>
		<pubDate>Mon, 21 Dec 2009 07:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=27956#comment-312823</guid>
		<description>Looks like Zandvoort to me, although I would hope both Silverstone and Road America are included....</description>
		<content:encoded><![CDATA[<p>Looks like Zandvoort to me, although I would hope both Silverstone and Road America are included&#8230;.</p>
]]></content:encoded>
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