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	<title>Comments on: &#8220;F1 2010&#8243; &#8211; first play (Pictures &amp; video)</title>
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	<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/</link>
	<description>F1 Fanatic - The Formula 1 Blog with F1 news, pictures, video, comment and analysis</description>
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		<title>By: Toncho</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-475340</link>
		<dc:creator>Toncho</dc:creator>
		<pubDate>Sat, 13 Nov 2010 23:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-475340</guid>
		<description>Keith, do u still rate the game?? There are plenty of complaints about this game on the net. I have copied below the main ones (codemaster website):


BUGS &amp; ERRORS OFFLINE

-Pitstop exiting hesitation (see targa thread for temporary solution) (ALL FORMATS)

-Race results not portraying actual results (ALL FORMATS)

-Tyre punctures occur far too frequent (ALL FORMATS)

-AI blue flag issue, they get disqualified (ALL FORMATS)

-AI Fuel: AI qualifying slower then race start (ALL FORMATS)

-AI ghosting cars (ALL FORMATS)

-AI erratic swerving (in race when heating tyres isnt necessary)(ALL FORMATS)

-AI drivers not pitting at all in a race. (ALL FORMATS)

-Sound delay on shifting (ALL FORMATS)

-Split timing would be Usefull on screen. (ALL FORMATS)

-Sector 3 times don&#039;t stay up, you can&#039;t ever see your sector 3 (ALL FORMATS)

-Slight lag on controls of car (ALL FORMATS)

-Camera bug in time trial when exiting and rentering session head/hands disaapears TBC (ALL FORMATS)

-Tyre availability bug in practice sessions, e.g., no Primes available in P2 image (ALL FORMATS)

-Cars not being serviced in the pits and just sitting there, causing user to reset race if teammate is stuck. TBC (ALL FORMATS)

-Pit limiter auto on regardless of setting. (ALL FORMATS)

-wet times too fast , almost identical to dry times !??! (ALL FORMATS)

- too much grip in the rain (ALL FORMATS)

- too much grip with Intermediate/full wets (ALL FORMATS)

- live timer doesn&#039;t show personal best sector times (ALL FORMATS)

- third soft/hard tyre set not available in qualifying (ALL FORMATS)

- penalties given to player when ai hit you and also far too sensitive in certain forced situations (ALL FORMATS)

-Freezing and locking up often (XBOX360)

-Remove hidden anti spin mechanic car doesnt feel right (or give option on/off) (ALL FORMATS)

-IN/OUT laps not counted in lap count for sessions (ALL FORMATS)

-Users reporting Corrupt Save Data (ALL FORMATS)

--THESE HAVE BEEN REPORTED THE MOST--</description>
		<content:encoded><![CDATA[<p>Keith, do u still rate the game?? There are plenty of complaints about this game on the net. I have copied below the main ones (codemaster website):</p>
<p>BUGS &amp; ERRORS OFFLINE</p>
<p>-Pitstop exiting hesitation (see targa thread for temporary solution) (ALL FORMATS)</p>
<p>-Race results not portraying actual results (ALL FORMATS)</p>
<p>-Tyre punctures occur far too frequent (ALL FORMATS)</p>
<p>-AI blue flag issue, they get disqualified (ALL FORMATS)</p>
<p>-AI Fuel: AI qualifying slower then race start (ALL FORMATS)</p>
<p>-AI ghosting cars (ALL FORMATS)</p>
<p>-AI erratic swerving (in race when heating tyres isnt necessary)(ALL FORMATS)</p>
<p>-AI drivers not pitting at all in a race. (ALL FORMATS)</p>
<p>-Sound delay on shifting (ALL FORMATS)</p>
<p>-Split timing would be Usefull on screen. (ALL FORMATS)</p>
<p>-Sector 3 times don&#8217;t stay up, you can&#8217;t ever see your sector 3 (ALL FORMATS)</p>
<p>-Slight lag on controls of car (ALL FORMATS)</p>
<p>-Camera bug in time trial when exiting and rentering session head/hands disaapears TBC (ALL FORMATS)</p>
<p>-Tyre availability bug in practice sessions, e.g., no Primes available in P2 image (ALL FORMATS)</p>
<p>-Cars not being serviced in the pits and just sitting there, causing user to reset race if teammate is stuck. TBC (ALL FORMATS)</p>
<p>-Pit limiter auto on regardless of setting. (ALL FORMATS)</p>
<p>-wet times too fast , almost identical to dry times !??! (ALL FORMATS)</p>
<p>- too much grip in the rain (ALL FORMATS)</p>
<p>- too much grip with Intermediate/full wets (ALL FORMATS)</p>
<p>- live timer doesn&#8217;t show personal best sector times (ALL FORMATS)</p>
<p>- third soft/hard tyre set not available in qualifying (ALL FORMATS)</p>
<p>- penalties given to player when ai hit you and also far too sensitive in certain forced situations (ALL FORMATS)</p>
<p>-Freezing and locking up often (XBOX360)</p>
<p>-Remove hidden anti spin mechanic car doesnt feel right (or give option on/off) (ALL FORMATS)</p>
<p>-IN/OUT laps not counted in lap count for sessions (ALL FORMATS)</p>
<p>-Users reporting Corrupt Save Data (ALL FORMATS)</p>
<p>&#8211;THESE HAVE BEEN REPORTED THE MOST&#8211;</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-431272</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 16 Sep 2010 01:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-431272</guid>
		<description>oops, I thnk I fell foul of the posting rules...sorry.

Umm, ok I have followed the most well known formula 1 game for years, loved it even in the early vector graphics days.

This new one advertised here, looks like it might just eclipse the last well known formula 1 game (for pc) in 2002....Very Exciting!</description>
		<content:encoded><![CDATA[<p>oops, I thnk I fell foul of the posting rules&#8230;sorry.</p>
<p>Umm, ok I have followed the most well known formula 1 game for years, loved it even in the early vector graphics days.</p>
<p>This new one advertised here, looks like it might just eclipse the last well known formula 1 game (for pc) in 2002&#8230;.Very Exciting!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Critical_mass</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-424027</link>
		<dc:creator>Critical_mass</dc:creator>
		<pubDate>Mon, 06 Sep 2010 12:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-424027</guid>
		<description>Great stuff. Thanks for the response Cube.

Not long now until release date! :-D</description>
		<content:encoded><![CDATA[<p>Great stuff. Thanks for the response Cube.</p>
<p>Not long now until release date! <img src='http://www.f1fanatic.co.uk/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cube</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-412940</link>
		<dc:creator>Cube</dc:creator>
		<pubDate>Wed, 11 Aug 2010 17:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-412940</guid>
		<description>Well, the old games were made by Sony. This time Codemasters are doing it. All cars will be affected. 

Read this:

12. How does the dynamic weather effects system work in F1 2010?

Lots of head scratching, blood, sweat and tears have made it work! It’s been a real challenge, but the effect of the weather on the game has made it all worth it. Graphically, it obviously changes the environments, and when you’re following another car in the wet, it’ll impair your vision as it would in real life – it’s actually kind of scary, and makes for a really tense experience. But more than that, it’s the way it affects performance. It all feeds into the state of the drivable surface so water, for example, affects available grip and the cooling rate of the particular tyres you’re running. The track will get wet and dry out in real time as the weather changes, and different areas of the track will be more saturated with water than others as in real life. A huge amount of effort and resource has gone into this, and the system will undoubtedly set a benchmark for weather until Codemasters’ next racing title. Crucially, if you’re driving one of the lower-end cars, you’ll see rain as a performance equaliser and it may offer your best hope of scoring points you wouldn’t otherwise manage.</description>
		<content:encoded><![CDATA[<p>Well, the old games were made by Sony. This time Codemasters are doing it. All cars will be affected. </p>
<p>Read this:</p>
<p>12. How does the dynamic weather effects system work in F1 2010?</p>
<p>Lots of head scratching, blood, sweat and tears have made it work! It’s been a real challenge, but the effect of the weather on the game has made it all worth it. Graphically, it obviously changes the environments, and when you’re following another car in the wet, it’ll impair your vision as it would in real life – it’s actually kind of scary, and makes for a really tense experience. But more than that, it’s the way it affects performance. It all feeds into the state of the drivable surface so water, for example, affects available grip and the cooling rate of the particular tyres you’re running. The track will get wet and dry out in real time as the weather changes, and different areas of the track will be more saturated with water than others as in real life. A huge amount of effort and resource has gone into this, and the system will undoubtedly set a benchmark for weather until Codemasters’ next racing title. Crucially, if you’re driving one of the lower-end cars, you’ll see rain as a performance equaliser and it may offer your best hope of scoring points you wouldn’t otherwise manage.</p>
]]></content:encoded>
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	<item>
		<title>By: Critical_mass</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-412816</link>
		<dc:creator>Critical_mass</dc:creator>
		<pubDate>Wed, 11 Aug 2010 11:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-412816</guid>
		<description>No one answer questions anymore? :-(</description>
		<content:encoded><![CDATA[<p>No one answer questions anymore? <img src='http://www.f1fanatic.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Critical_mass</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-411110</link>
		<dc:creator>Critical_mass</dc:creator>
		<pubDate>Fri, 06 Aug 2010 13:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-411110</guid>
		<description>It all looks good and am looking forward to it... cant wait. Regardless how it turns out, its got to be a big improvement on F1 06, i like the game but it has too many quirks.

Which brings me onto my next question. In F1 06 if it rained it was near impossible to do well, the other cars appeared to be unaffect by the rain. Has this been rectified in F1 2010?</description>
		<content:encoded><![CDATA[<p>It all looks good and am looking forward to it&#8230; cant wait. Regardless how it turns out, its got to be a big improvement on F1 06, i like the game but it has too many quirks.</p>
<p>Which brings me onto my next question. In F1 06 if it rained it was near impossible to do well, the other cars appeared to be unaffect by the rain. Has this been rectified in F1 2010?</p>
]]></content:encoded>
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		<title>By: Shane Lucas</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-1/#comment-405057</link>
		<dc:creator>Shane Lucas</dc:creator>
		<pubDate>Tue, 27 Jul 2010 20:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-405057</guid>
		<description>Yeah cuz if was released in March then that would be stupid as that would mean that they would be making it around November to late February time and they wouldn&#039;t know what teams and drivers would be in it cuz they weren&#039;t all signed up by then. So I don&#039;t see how they would have been able to make the game anyway</description>
		<content:encoded><![CDATA[<p>Yeah cuz if was released in March then that would be stupid as that would mean that they would be making it around November to late February time and they wouldn&#8217;t know what teams and drivers would be in it cuz they weren&#8217;t all signed up by then. So I don&#8217;t see how they would have been able to make the game anyway</p>
]]></content:encoded>
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		<title>By: Subaru_STi</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-362388</link>
		<dc:creator>Subaru_STi</dc:creator>
		<pubDate>Wed, 21 Apr 2010 20:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-362388</guid>
		<description>when i said the GP drivers talking i mean like they used in the skits of the older Toca series, its the kind of cheesy things Codemasters do and i can forsee it in this game</description>
		<content:encoded><![CDATA[<p>when i said the GP drivers talking i mean like they used in the skits of the older Toca series, its the kind of cheesy things Codemasters do and i can forsee it in this game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Subaru_STi</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-362386</link>
		<dc:creator>Subaru_STi</dc:creator>
		<pubDate>Wed, 21 Apr 2010 20:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-362386</guid>
		<description>I still have fears that the handling and physics engine is going to very &quot;arcady&quot; and the hopes and dreams of all us hardcore F1 simmers are going to be shattered!! and much like Subaru did with the Impreza they will sacrifice a few thousand hardcore geeky fans for a few million casual customers, already when you mention career mode it sounds like it going to be cheesy with the watering down of the handling to make it easier for joe public to think they are good enough to drive an F1 car, and i will cringe if i hear any of the F1 drivers talking! and only 13 online slots per race? what a joke rFactor has races with 40 racers in one online race some times, i have to say the wet weather, track gradient and the graphics are the only things going for it so far.</description>
		<content:encoded><![CDATA[<p>I still have fears that the handling and physics engine is going to very &#8220;arcady&#8221; and the hopes and dreams of all us hardcore F1 simmers are going to be shattered!! and much like Subaru did with the Impreza they will sacrifice a few thousand hardcore geeky fans for a few million casual customers, already when you mention career mode it sounds like it going to be cheesy with the watering down of the handling to make it easier for joe public to think they are good enough to drive an F1 car, and i will cringe if i hear any of the F1 drivers talking! and only 13 online slots per race? what a joke rFactor has races with 40 racers in one online race some times, i have to say the wet weather, track gradient and the graphics are the only things going for it so far.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin</title>
		<link>http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/comment-page-6/#comment-350328</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Wed, 24 Mar 2010 11:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.f1fanatic.co.uk/?p=30891#comment-350328</guid>
		<description>Will there be manuel shifting gears in F1 2010..?</description>
		<content:encoded><![CDATA[<p>Will there be manuel shifting gears in F1 2010..?</p>
]]></content:encoded>
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