F1 2011 by Codemasters – first pictures

F1 pictures

F1 2011 – the official game of the 2011 Formula 1 season by Codemasters – will be released on September 23rd this year.

The sequel to F1 2010 will once again be available for PlayStation 3, Xbox 360 and PC.

Here are the first pictures from the game:

F1 pictures

View more F1 pictures

Images ?? Codemasters

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129 comments on F1 2011 by Codemasters – first pictures

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  1. Tyson Evans (@bobtehblob) said on 7th June 2011, 17:37

    Will definitely by this time round, 100% game and platnium trophy on GT5, so time for a new challenge :)

  2. nemo87 (@nemo87) said on 7th June 2011, 17:47

    lets hope codemasters sort the tyre colour coding before Pirelli do ;)

    • Tom said on 7th June 2011, 18:02

      And lets hope the FIA has given codemasters the DRS locations for the races that take place after the game is released.

      • Keith Collantine (@keithcollantine) said on 7th June 2011, 18:09

        Good point!

      • Fixy (@fixy) said on 7th June 2011, 18:25

        Knowing FIA I think Codemasters will release an update patch with the correct zones – although obviously I hope they’re there in the first place.

        • sw6569 (@sw6569) said on 7th June 2011, 19:10

          codemasters did almost nothing to fix the bugs in f1 2010. Really unimpressed with how they handled it. Of course i’ll be getting this, but I imagine it’ll be buggy and will require more patches than codemasters are prepared to give

          • Bill said on 7th June 2011, 19:34

            Totally agree with you about f1 2010. It was the most buggy game i’ve ever played in my life! Graphics and weather effects were great but apart from that I reckon it was the most disappointing game of all time. Played the game for a week, then got rid off it. Codemasters were incredibly lazy not to iron out the bugs before release and then when released they did nothing to fix the problems but were still more than happy to take peoples money for a half finished game.. Greedy and lazy beyond belief.. I won’t buy F1 2011 unless ALL bugs have been fixed and realistic crashes and a safety car is introduced.

          • slr said on 7th June 2011, 20:06

            Codemasters did get rid of the bugs though, you just weren’t patient enough to wait for them to do so.

          • SparkyJ23 (@sparkyj23) said on 7th June 2011, 20:30

            Indeed 2010 had no business shipping the state it was in – The worst bug i came across was the reversed pit lane at Monaco!

            Coupled with the fake qualifying and no sector3 times was very, very disappointing.

          • Mike said on 8th June 2011, 1:45

            For what it’s worth, it was their first attempt, compared to the Sony games it was probably a good effort.

            At least it felt like f1, it had the atmosphere.

          • BBT said on 8th June 2011, 12:12

            It was the most buggy game i’ve ever played in my life!

            110% agree, and even with the patches it does weird things, but they are probably not bugs but shockingly bad game play. It was still the best F1 game for the last 3 – 4 years though ;-)

            This much be much better, surely.

        • capu80 (@capu80) said on 7th June 2011, 22:51

          Think i’ll wait for F12012 in which DRS will have been dropped… for sure….

          • MW (@) said on 8th June 2011, 8:28

            reversed pit lane at Monaco!

            That’s the new pitlane layout sparky,you turn left when leaving the garage.. I agree with the missing sector 3 times, I can now add and subtract times like rainman though:)
            It was a super buggy game but they sorted it out on the whole.. A great mix between a friendly sim and a fun racer..

            I bought GT5 after and haven’t played it in months, still playin F1 2010 online though..

          • Keith Collantine (@keithcollantine) said on 8th June 2011, 9:47

            It’s hardly “new”, it’s been like that since 2004!

            Changing tracks: Monte-Carlo

          • Its not the correct exit though as you dont cut the first corner as you do now.

            But lack of sector 3 times was woeful, as was the AI which was sometimes too easy and at spain was 2 seconds a lap faster than you in every car. Also the AI would take corners slower but somehow miracuosly catch you on the straight.

            And the pre-patch puncture bug! RAGE!!!!

            It was a solid start so with little work to do on the engine and physics im looking forward to improved AI (i wasn’t too fussed about the “fake” AI in practice and quali)

    • sato113 said on 7th June 2011, 18:23

      yeah the cars seem to have the thin gold stripes around the edges of the tyres, this was changed from turkey on.

      also the wet tyre has yellow, not orange wording in the pics. shock horror!

  3. Nin13 (@) said on 7th June 2011, 17:51

    Hope they put safety car in. And also mechanical failures. I really hated F1 2010, when there is a big crash and debris is cleared in 5 seconds. Also I hate when I abuse engine and there is no penalty.

    • Fixy (@fixy) said on 7th June 2011, 18:24

      Codies said mechanical failures will be in the game and they are trying to find a way to include the SC.

      • WHy is everyone so hell bent on having the safety car in the game. If I play a racing game, I play it to race, not to drive at half speed for several laps, weaving from left to right to keep my tyres warm.

        • Keith Collantine (@keithcollantine) said on 8th June 2011, 17:07

          I agree!

          I understand why people want to see authentic race management – red flag scenarios and so on – but if there were real safety car periods it would probably be entertaining for one lap and then I’d want to fast-forward through the rest.

          • That’s exactly how the safety car worked in the Nascar games. It’s be good to have it in, with the option of skipping through.

          • Mark Hitchcock said on 9th June 2011, 8:49

            I’d guess it would probably only be out for one lap. Just to bunch up the field.
            That’s why I’d want the feature, to replicate the real effect a SC has on the race.

            It doesn’t really need to be something you have to play through either. Could just have yellow flags/SC boards, then have the computer take over your car when you cross the start/finish line. Then cut to when the SC goes in and you take control again as the race goes green.

        • BasCB (@bascb) said on 8th June 2011, 19:04

          I do not play the game, but my thoughts on having a SC were exactly the same as soon as I saw people asking for it.

          What’s next, demand a real Red Flag mechanism as well, with waiting 50 minutes for the rain to stop included (Malaysia 2009 like)?

          • Some of us sim nerds quite like the idea of the entire race strategy being changed positively or negatively by a safety car because it happens, not all the time, but for lack of a better word, fairly frequently.

            An example of this would be I have been running my engine at full tilt for a large part of the race whilst those behind me have not… my advantage would be wiped out during a safety car whilst they can ramp up the revs. I would have to defend like crazy and this is the kind of stuff that happens in real life.

            Your point about red flags is almost irrelevant by comparison, it happens so infrequently that it’s inclusion in the game should not be compared to a safety car.

    • Mouse_Nightshirt said on 7th June 2011, 18:24

      I read in an interview they were hoping to put the SC in.

  4. jonnyw360f1 (@jonnyw360f1) said on 7th June 2011, 17:57

    Is it me or have they only modeled the Red Bull, Lotus, Williams and Sauber so far? (Not that I’m complaining, that’s a lot of work since they were first released!)

    • Fixy (@fixy) said on 7th June 2011, 18:19

      Probably they’re still working on the other cars in terms of liveries/shapes.

      • Fixy (@fixy) said on 7th June 2011, 18:27

        As they are probably doing on the tracks as Turkey is the only one shown.

        • King Six said on 7th June 2011, 20:51

          Well I doubt they’re redoing all the tracks, most will just be ported over with maybe a few touches here and there. Two new tracks though, N’ring and Buddh. Really though, if F1 2010 had modding tools then a proper 2011 conversion would have been released already, including India!

          I guess that’s why they deliberately made the game hard to mod, otherwise they’d be losing out on easy sales from a 2011 release which offers little new.

          • Keith Collantine (@keithcollantine) said on 7th June 2011, 21:00

            I’m still sceptical of the claim you can accurately model a circuit that hasn’t been built yet. Let’s see how much Korea changes compared to last year’s game now they’ve had some authentic data from the track to work with.

          • slr said on 7th June 2011, 21:55

            I hope they change South Korea’s pit lane, in F1 2010, the exit went all they way around turn 1 and 2.

          • Mack41 said on 8th June 2011, 6:06

            I don’t think they made it deliberately hard to mod, I just think they didn’t make it deliberately easy to mod. They use the engine they created for racing games in the past and tweaked it to fit this game. That engine wasn’t made with modding in mind, it was made for ease of use on their end with translating what they want to the screen. So deliberately ignoring mods was likely never part of it.

          • I’m sure there’s plenty of CAD data out there at the Tilke offices that they can pull accurate measurements from. As for the look and feel of the circuit, you’re never going to get that until after it is built. But the Indian circuit is on the 2011 calendar (albeit like a yoyo), so it has to be in the game. As long as they get the circuit correct, they can make it look proper for next year’s version, as I’m sure the Korean track will be this time round.

  5. Fred Schechter said on 7th June 2011, 18:07

    No in car pics,
    No Peace!

    • Alex said on 7th June 2011, 23:35

      you know what would be good on an f1 game. 1st person walking around the paddock so then you accually get to walk through the back of the garage and into the paddock after qualy and then get surrounded by press and the media. Another good thing would be to have visual upgrades on the can duch as the front wing changing and maybe a few other bit elsewhere.

      • Pinball said on 8th June 2011, 3:45

        I agree first person walking around would add a new element to the game. Maybe codemasters could put it in the 2034 edition, by then everything else should be fixed.

      • Perhaps when racing as Sutil you can walk around with boxing gloves on… just in case you walk through the Renault Renault Renault garage.

  6. Nin13 (@) said on 7th June 2011, 18:15

    yeah hope we have kers and drs, along with safety car and mechanical failures. Just graphic enhancement is not what i want.

  7. Fixy (@fixy) said on 7th June 2011, 18:17

    The sequel to F1 2010 will once again be available for PlayStation 3, Xbox 360 and PC.

    And Nintendo 3DS.

  8. Icthyes (@icthyes) said on 7th June 2011, 18:18

    Rumours are that the difficulty levels will be Easy, Medium, Hard and Mark Webber, where nothing on the car seems to work.

  9. TrueF1Grit (@truef1grit) said on 7th June 2011, 18:20

    All these photos look like they could have been taken in F1 2010.

    • Mouse_Nightshirt said on 7th June 2011, 18:26

      I’m playing 2010 at the moment and these graphics are definitely crisper. It’s using a whole new iteration of the “ego” engine.

  10. xbx-117 (@xbx-117) said on 7th June 2011, 18:22

    I’m hoping for improved graphics, pit lane to be reworked, all those bugs ironed out, opponent AI made more difficult and more realistic, and dynamic head movement in cockpit view, so I can actually look towards the apex of the turn.

  11. Alonso said on 7th June 2011, 18:22

    looks arcade.stupid codemasters!

    • Mouse_Nightshirt said on 7th June 2011, 18:27

      How on earth can you judge that from the pictures?

      • infy (@infy) said on 7th June 2011, 18:39

        Because the previous one was like donkey kong racer.

        • Mouse_Nightshirt said on 7th June 2011, 23:16

          Oh it wasn’t that bad! Turn of all the assists and it becomes a much more realistic game. Granted, nothing like Live for Speed, but at the end of the day, they need to be able to appeal to less die-hard fans.

  12. Fixy (@fixy) said on 7th June 2011, 18:30

    BAD ERROR! Trulli has a red t-cam, but, being driver number 2, should have the yellow one!

  13. craig-o (@craig-o) said on 7th June 2011, 19:37

    Looks no different to last year’s game at this stage…

  14. Well, as long as they remove that damn fake arcade rubber-band-physics crap that makes the car behind you go faster just so it can catch up!

    Wait…

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