First F1 2012 video revealed by Codemasters

F1 video game

Codemasters’ latest official Formula One game, F1 2012, is due to hit the shelves next month.

The team behind it have produced the first official video of the game. The video shows a new quick-start mode in which players can compete against the six world champions currently racing in F1:

Codemasters have also recently released F1 Online, a free, browser-based F1 management game.

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75 comments on First F1 2012 video revealed by Codemasters

  1. Dj xo2 (@dj-xo2) said on 6th August 2012, 10:19

    Wicked

    • Jayfreese (@) said on 6th August 2012, 19:47

      Would like some onboard views to see how the cars really behave( hope it’s tougher) and how “new” is the game, but it clearly not diserves the amount of money we bought the 2010 and 2011 liveries; still it’s 70 euros to get fun for 3 or 4 months – the time that the season ends and that the gamers ends the game itself – so hoping there’s a lot more to come.

  2. ECWDanSelby (@ecwdanselby) said on 6th August 2012, 10:43

    Hmm, it does just kind of look like the same as last year’s, I have to say. All nice, nothing wrong, but what’s different? Apart from updated liveries, obviously :)

    • Rodrrico (@rodrrico) said on 6th August 2012, 11:18

      They won’t be getting my hard earned dollars this year. Abysmal games of 2010 & 2011 have ruined their reputation among most intellectual gamers.

      • foleyger (@foleyger) said on 6th August 2012, 11:20

        I agree Rodricco. The grpahics last year were absolutely disgraceful for a game in 2011. They always promise to get rid of the bugs but they do 1 update and then forget about the game. They don’t care about their customers at all. They know fans will buy their games because it is F1 not on the quality of the game

        • F1Sidewinda (@f1sidewinda) said on 6th August 2012, 16:01

          You do realize this is one small team in Birmingham, working to release a game every year, so getting ONE patch befor they move to the next game is miraculous to be honest. This isn’t EA churning out FIFA games with teams of 100+ people, or Activision with two studios working on the same series (Call of Duty). Cut these boys a little slack, we are talking about an industry that doesn’t favor F1. Don’t get me wrong the last game disapointed me in many ways, mostly the completely broken co-op, but it’s still the best console F1 game out there and I expect it to be even better this year.

          • infy (@infy) said on 6th August 2012, 16:16

            By that logic we should also pay less for the game.

          • foleyger (@foleyger) said on 7th August 2012, 0:13

            well they shudn’t lie to customers and send out a game that is not completed. F1 2010 was their first try which can’t be faulted but F1 2011 had a yr to build on and they didn’t do with the bugs in the game

          • smiggs (@smiggs) said on 7th August 2012, 1:53

            They still ask nearly £40. People are entitled to voice their opinions on the quality of the product they are paying for, it is not a reflection of the people who are working on the game but the people who limiting their resource to increase their profit.

          • F1Sidewinda (@f1sidewinda) said on 7th August 2012, 11:29

            £40 or $60 is an industry standard, the choice of price is a publisher decision not a developer one, and its not one year to make a game. Release game, take break, update game, now 9 months to code, debug, and release new game. I personally think all sports games should be bi-yearly, but ££££, so i try to look at the positives, like, most sports games have an off year and come back strong simply because most efforts were put into the next years game. But it is nice to know that the internet is the internet where ever you go. Crap on something you’ve never even played. *sigh* Also “intellectual gamer” *puts on slippers* *smokes pipe* *plays vidya games* ha intellectual gamer.

      • Prof Kirk (@prof-kirk) said on 7th August 2012, 8:40

        @rodrrico
        What is an “intellectual gamer”?

        I think Keith did an article on the best F1 games ever and codemasters was the clear victor.
        I enjoy the Forza games, which is annoying considering I dont have an xbox, it’s just the right amount of hardcore but they code in just enough arcade to make replicate that sense of speed, excitement and adrenline you get when you’re actually racing a car that i dont feel from GT5 or rFactor which just seem too sciency and forget that a video game is about interpretation of an emotion. Codemasters understand the importance of encapsulating that emotion and is a good home for Formula 1 for now.

      • BasCB (@bascb) said on 9th August 2012, 7:37

        I think part of the reason why the graphics are not that great by the standards you expect @rodrrico is that they do this game for the two game consoles and for the PC, always making it a bit of a compromise.
        That probably also limits what they can do with the game mechanics a bit. Not saying they could not do a better job by the way, just looking for an explanation to understand it better.

        I do think its disappointing that so far they still have a lot of things go wrong with the penalties and some glitches that have been occurring through all the games in the series so far. On the other hand, I guess we should be glad they are at least doing a lot better effort than Sony used to do with the licence before them.
        The online game is fun to play and that mario kart meets F1 looks like exactly the lighthearted thing the sport needs to get to a wider audience and fresh blood into the fanbase

        • Rodrrico (@rodrrico) said on 9th August 2012, 7:59

          I never mentioned the graphics. Please stop putting words in my mouth everyone. I bought F1-2011 and was disappointed. Rfactor has reasonably good damage models and physics by comparison with F1-2011/10 and Froza.

          • BasCB (@bascb) said on 9th August 2012, 8:50

            It was not my intention to do anything the like @rodrrico, I was offering the fact that these games are made to work on consoles as part of an explanation of why they have more compromises in their models.
            Although commercial choices and targeted market would also contribute to differences there.

    • Fer no.65 (@fer-no65) said on 6th August 2012, 13:58

      that’s the main problem with games based on sports like this. Unless they add something very interesting, it’s just the same, but with new liveries.

    • BasCB (@bascb) said on 6th August 2012, 19:01

      and the pugly noses …

    • M30 said on 7th August 2012, 1:46

      Still looks ugly and foggy. I wish the Guys that made Gran turismo got the liscense instead.

      • MagillaGorilla (@magillagorilla) said on 7th August 2012, 5:43

        They don’t have the capacity to do an F1 game and Gran Turismo at the same time and this has been noted by their creator. Also they took five years + to get GT5 to it’s full game form. So they’d just be as bad if not worse than CM.

      • F1Sidewinda (@f1sidewinda) said on 7th August 2012, 11:31

        Turn 10 (Forza) would make an AMAZING F1 game but Microsoft have them tied up making next gen Forza.

  3. RBAlonso (@rbalonso) said on 6th August 2012, 10:53

    It will be very interesting to see if it is possible to transform this season into a game. I will no doubt buy the game and love it, but I’m sceptical that a few teams could be out of position. Where do you put Ferrari for example. Are they the fastest car or the sixth fastest? Will the game be able to simulate that Ferrari was slow in Australia and rapid by Valencia? If the game can simulate the different winners from the first part of the season and make a reasonable guess at how the season will finish then we could have a cracker here. However, if the default is RB or McLaren fastest due to what we saw in testing then that is another matter. Does anyone know which one is more likely? What is the lead time on a game like this?

    • Paul (@vodaclone) said on 7th August 2012, 1:26

      I guess we’ll find something about lead times when and if we see the McLaren nose change before release, not long now…

  4. RevIt said on 6th August 2012, 11:16

    Vid was already leaked a few days ago.

    • Keith Collantine (@keithcollantine) said on 6th August 2012, 11:36

      I’m not going to run something unless I’m satisfied it’s authentic. Faking something like this wouldn’t be easy, but it would be possible.

  5. danshires said on 6th August 2012, 11:19

    Codies are already becoming THQ who produce the WWE games; yearly updates with very little more than new skins for cars, not listening to the community, adding pointless features no one will care about. This already looked like a skipper for me, this vid confirms it.

  6. Prisoner Monkeys (@prisoner-monkeys) said on 6th August 2012, 11:31

    I’m more interested in new gameplay features that gameplay footage.

  7. Eggry (@eggry) said on 6th August 2012, 11:35

    Year by year, CM F1 games become less interesting. little improvement, just car skin and track update.

    • Prisoner Monkeys (@prisoner-monkeys) said on 6th August 2012, 12:27

      F1 games become less interesting. little improvement, just car skin and track update.

      What is there to update? They can tweak the graphics and the physics and the AI, but they’re making games for consoles that are at the end of their lifespan. The eighth-generation consoles have not been confirmed just yet, but they’re expected to be launched in late 2013-early 2014, and until they become available, there is very little that Codemasters can do. They’re already pushing the limits of the Playstation 3 and Xbox 360 hardware.

      But even when the eighth-generation consoles become available, Codemasters are still faced with the same problem: the core gameplay from year to year will essentially remain the same.

      • Lachie (@lachie) said on 6th August 2012, 13:30

        They really need to sort out being able to include classic F1 cars and tracks. Take 2013 off, work on some historically accurate Nurburgring’s and Osterreichring’s and come back in 2014 with a next-gen, fully packed F1 game.

      • Eggry (@eggry) said on 7th August 2012, 7:42

        Hey, PM. You don’t need next generation hardware to make good racing game. look at Forza Motorsport 4 and Gran Turismo 5. CM F1 is not good enough even in this generation. You can’t say they pushing the limits. It’s fundamental problem. even if next generation launch tomorrow and CM prepared it, I’m sure what I would see is just visual upgrade.

  8. Sorry to say apart from a few online races with friends, i didn’t play 2011 single player at all. Was the same as 2010, and this looks much the same again. Won’t be buying it.

  9. Lin1876 (@lin1876) said on 6th August 2012, 11:52

    Not convinced yet to be honest. It looks very, very similar to last year’s game and there’s no evidence of any particular new features. No classic cars and tracks, no challenge mode (like F-1 World Grand Prix), just updates, the biggest sin for any yearly series to commit.

    Then there’s the already mentioned fact that last year’s game, while good, was unacceptably buggy, and the patches were very weak. There’s no word that Codemasters have ever acknowledged the problem exists, so I’m not going to run out on day 1 again.

    • ECWDanSelby (@ecwdanselby) said on 6th August 2012, 12:55

      One thing i’ve read up about (which wasn’t explained in the video itself, bizarrely), was that in the ‘Champions’ mode, you play the role of their team-mate and have to try and achieve a certain task.

      So it’s basically a ‘Challenge’ mode, which is a good addition.

      • Lin1876 (@lin1876) said on 6th August 2012, 13:19

        Yes, I saw that in Eurogamer’s preview (which I read after posting that comment) so that’s interesting. I still maintain the old Challenge mode was better as it used real scenarios from the previous season and also spanned the grid.

        It would be difficult to put into the modern games (F-1 WGP was released in 1998, despite being based on the ’97 season), but even if it was released as DLC over the winter I would take that.

  10. PhilEReid (@philereid) said on 6th August 2012, 12:07

    If Codies can get the physics pretty much dead on, and can add some real features that will get peoples attention (The Time Attack mode things were not special, and weren’t exactly fun, although speaking of them, a weekly update to them to add new ones could have been a good idea).
    When I say real features, I mean things that are outside the F1 season, such as different tracks for modes outside the season, and for online, and to add classic cars, or just previous years cars (would love to be able to drive the 04 Ferrari on the game).
    Whilst they only have a year to make the game, it’s not like it’s out of the question, and that would for sure get people buying the game, for the game, rather than it’s F1 title.

  11. coefficient (@coefficient) said on 6th August 2012, 12:15

    I think from the Video of the lap of the new American Track shows updated handling charachteristics because whoever was driving the car was clearly struggling with snap oversteer under braking and corner entry at times. This didn’t happen much with 2011 game which felt generally understeery, especially the force india. Probably an attempt to simulate the EBD.

  12. ScuderiaVincero (@scuderiavincero) said on 6th August 2012, 12:18

    Sorry Codemasters, I’m too busy saving up for Race Driver: Grid 2 to purchase F1 2012. :P

  13. jochenrindt78 (@jochenrindt78) said on 6th August 2012, 12:51

    Rfactor 2 is miles better than any of the codemasters attempts…

    • infy (@infy) said on 6th August 2012, 16:23

      Yeah, so is iRacing.

    • MagillaGorilla (@magillagorilla) said on 7th August 2012, 5:50

      You do relize that CM’s version isn’t meant to be a full on F1 simulator and I’m sure the teams are the reason behind this. So why compare the two? It’s obvious that ISI, Simbin and SMS are light years further; if they weren’t then teams would be using CM’s version to test with as a simulator.

  14. sato113 (@sato113) said on 6th August 2012, 12:57

    why dont embedded youtube videos have a fullscreen option?! aaarrgghhh!!!

  15. xjr15jaaag (@xjr15jaaag) said on 6th August 2012, 16:26

    I’ve noticed that for 2012 they have got different helmet makes for each driver; Schumi definite;ly has a schuberth, and vettel an arai, and that is shown in the video clearly.

  16. Hallard (@hallard) said on 6th August 2012, 18:15

    I hope they can fix the gameplay in this version. I might be in the minority, but I found F1 2011 to be utterly unplayable.

    Aside from the relatively poor frame rate, the cars just did not perform like F1 cars. So much body roll… it’s as if the developers had never watched onboard footage of an F1 car. F1 cars corner almost completely flat, with very little roll or pitch. Also, way too much high-speed oversteer (since F1 cars tend to understeer at high speed in real life). On the whole, a big step backward from F1 2010, and I hope 2012 can remedy this.

    • Lin1876 (@lin1876) said on 6th August 2012, 19:45

      They’ve said elsewhere that they’ve fixed that, but on the other hand they’ve swung from one extreme to the other so I’ll wait until I’ve played the game before I make any judgement.

  17. Keith Collantine (@keithcollantine) said on 6th August 2012, 21:13

    It’s remarkable how many people are writing the game off based on nothing more than a 76-second video.

    • AndrewTanner (@andrewtanner) said on 6th August 2012, 21:51

      @keithcollantine It’s a fickle industry, video games ;)

      Agreed though. It’s a promo video, further ones will follow, with gameplay footage.

    • foleyger (@foleyger) said on 7th August 2012, 0:16

      I think people r goin on their experiences with the last 2 games and that Codemasters can’t be trusted. They said that they wud be releasing a video today on gameplay and they didn’t do that

    • JustinF1 (@justinf1) said on 7th August 2012, 1:20

      I agree,. this game never clammed it was a sim and admits it’s a work in progress. They had to create it for several platforms and it’s no easy task. A lot of people are acting as if they real f1 drivers ,. it’s only a video game, enjoy it.

      • coefficient (@coefficient) said on 7th August 2012, 11:55

        Yeah there is a real snobbyness about this which is a bit pathetic. You get R factor devotees slating the CM Title just because R factor was there first. It really is childish how seriously some people take their on-line gaming. I had the misfortune of racing this character who did nothing but complain about a couple of beginner racers saying things like “you have no business driving a Formula 1 car”. It’s a blinkin game and whichever title you favour, it ain’t real and it ain’t anything like the real thing and if you think it is you’re fooling yourself.

  18. AndrewTanner (@andrewtanner) said on 6th August 2012, 21:48

    The only thing I think that’s missing is that the pit-wall and general pit area looks so quiet on a race weekend. A bit more activity would make it a bit more likable I think. I’m not going to put Codies down for releasing very similar games every year. That’s the nature of the beast with the sports game industry. Just tighten up on a few things, that’s all that’s needed.

  19. KhimFoh said on 7th August 2012, 2:39

    Can’t wait for the CM F1 2012. F1 2011 does have it’s flaw but overall it’s an enjoyable game to play. The main gripe I have about F1 2011 is the occasional corrupted savegame file and the loading time…it’s awfully slow.

  20. bn86 (@bn86) said on 7th August 2012, 9:47

    I cant wait for this game. I don’t really mind that the game doesn’t change much year to year, as long as i get an F1 game!
    My only gripe with 2011 is that the penalty system in the online multiplayer is too inconsistent:
    Driving down the back straight in Canada, about to pull off a clean move on the straight, I get shoved into the wall yet the other guy gets no penalty.
    Following in the slipstream around Monza the guy in front brake test me in the middle of the straight nowhere near the braking zone, I’m tucked in so close behind i plough into the back of them- yet I get the penalty for the Idiot break testing well before the breaking zone to deliberately take me out.
    I make a mistake at a chicane and run off, instead of rejoining straight away and risk taking someone out, I slow right down and rejoin the track making sure I don’t overtake anyone or maintain an advantage and i get disqualified.

    Im sure a number of you may have had this happen to you also, as is my only gripe with the codemasters F1 series, I love the online play but at the same time I loathe the fact that the inconsistent penalties really hack me off.

    My two wish lists for the series, are sadly limited by the current licensing:
    I’d love to see a scenario mode with accurate cars/ tracks and drivers from the time. you have a classic moment in F1 history and you have to recreate it, (or change history by creating a different outcome!)
    I’d love it to hop into a game mode and try to recreate Mansell v Piquet at silverstone 87, or Raikkonen v Fisichella in Japan 05, or even try the Senna V Prost at Suzuka 89 and try and make the move work!
    I’d also love to have the chance to unlock classic cars and classic tracks and have the option to use them in time trial like in the old F1 06 game for PS2, or even unlock classic cars and use them in an online multiplayer.
    seeing either of those would make an F1 game even more awesome! But sadly the licensing restirictions dont allow it.

    But overall I cant wait for F1 2012 to come out, I am eager to get going and Im sure that it will be an improvement on 2011 and I will love the game whatever!

    • vho (@) said on 7th August 2012, 18:05

      Agree with the penalty system in 2011. Very inconsistent and generally gets it wrong.

      I hope they include a race engineer that can help out more with the setup by asking simple questions. It should question your outcome after a 5 lap stint to help you adjust the car to accordingly to what you need. It should analyze the laps and see where you gained or lost based on different settings. So in free practice the race engineer should allow you to make othe first setting, then help you refine it based on your driving style and position against other drivers.

    • Paul (@vodaclone) said on 8th August 2012, 19:41

      But sadly the licensing restirictions dont allow it.

      I don’t understand, if the old PS2 official games could get the license for classic cars, why can’t Codies? I think this would really invigorate the series and would you give you more to look forward to than just slight gameplay tweaks, ugly noses and livery changes. Even if they were to only include a few on each game it would be exciting to see what they will add each season.

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