Τhoughts about F1 2012 (89 posts)

  • Profile picture of greg253d greg253d said 8 months, 1 week ago:

    Not sure if I’m liking the driving feel so far. I’m using a g25 wheel on the ps3. And like comments above there seems to be oversteer and under steer issues. Also the steering wheel feel is different, the first 45 degrees of turn doesn’t seem to do any thing and anything past that point is very sensitive to movement. I have played a bit with the wheel settings but have not found anything that I like so far.

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months, 1 week ago:

    Has anybody noticed how bad the downshifting is with the manual gearbox? When I’m in 7th gear and coming into a 2nd gear corner, I try shifting all the way down to 2nd, but the game “locks” me into 3rd until my car slows down a bit. Sure, they might be trying to prevent us from blowing our engines, but why can’t we do that on our own? If I know how to use manual shifting, chances are that I know how to keep my engine alive.

  • Profile picture of raymondu999 raymondu999 said 8 months, 1 week ago:

    Possibly it’s simulating the ECU. I believe the ECU in a real F1 car will stop you from doing that, for reliability purposes.

  • Profile picture of ms20 ms20 said 8 months, 1 week ago:

    I played the Abu Dhabi part of the demo yesterday and second time round it feels better and I can see how with a bit more practice the game will be better. But sound is still quite bad, snap oversteer is terrible and DRS makes the car very unstable and while adjusting to the understeer wasn’t too difficult it makes corrections difficult when I’ve taken too much speed into a corner. Managed a 1:44 at Abu Dhabi and with slightly aggressive driving managed to win the Monza race from the back.

  • Profile picture of ms20 ms20 said 8 months, 1 week ago:

    And the steering is way too sensitive to the extent that it makes moving around on the straights more difficult than it should be. Managed to get down to 1:43 and probably some time still available in the last sector.

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months, 1 week ago:

    By the way, to anybody who’s already pre-downloaded the game on Steam, have you noticed how short the download time is? It took my computer less than 45 minutes, compared to the usual 5 hours.

  • Profile picture of raymondu999 raymondu999 said 8 months, 1 week ago:

    @brazil2007 Maybe it’s because it’s the demo? I’m quite sure a limited-feature demo would download quicker because it’s of a smaller size. I don’t know though. Don’t have Steam, not buying from there.

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months, 1 week ago:

    I’m referring to the full game, which can be downloaded before the release, then unlocked when it launches.

  • Profile picture of raymondu999 raymondu999 said 8 months, 1 week ago:

    aha. Then I retract my statement

  • Profile picture of VettelS VettelS said 8 months, 1 week ago:

    I’m not impressed so far.

    I’ve played the demo for several hours now (with all assists turned off), and I hate the handling. The steering sensitivity is ridiculous. At first I thought it was just me being unused to a new game, and sure enough after a few laps I managed to get the hang of it. I was no longer weaving down the straights and struggling to keep to the racing line through corners. But then a couple of races later, whilst trying to overtake another car down a straight, I realised just how sensitive the steering really is. Trying to drive close alongside another car I realised that actually, what I previously thought was a straight line, is actually not.

    There’s no reason for the steering to be this sensitive. I’ve played a lot of racing games, including the 2 previous F1 titles, and I’ve never come across steering like this before. Even after a couple of hours practice, I haven’t got the hang of it.

    And then there’s the problem with the back end, or lack of it. Like I said, I play with all the assists turned off and a manual gearbox. I played F1 2011 like this right from its release, and even after a year I was still making the odd mistake a losing the back end, as you’d expect.

    But with the new game, the car feels like its on rails. You can floor the accelerator in the middle of a corner in 2nd gear, and you’ll be fine. Not even a hint of the back end stepping out. That’s utterly ridiculous. I read a review somewhere and they talked about how the “twitchy” feeling from F1 2011 is now gone. Well I’m sorry, but that’s realistic.

    With F1 2012, Codemasters appear to have altered the handling to make playing the game easier. Even with traction control turned off, you either have to drop down to 1st or put a back wheel on the curb to get the rear end to step out. In F1 2011 you could lose the rear in 6th gear if you weren’t careful, because that’s what F1 cars are really like.

    So what about other areas of the game? The graphics don’t seem to have improved since the last game, or at least not noticeably. The new menu system is…new; not really an improvement on the previous game, just different. The sound is better, for which I give Codemasters credit for.

    But then, whilst on the Codemasters forum I cam across a post that was talking about how tyre wear does not scale for shorter races in the new game. If this is true, that’s a major step back. Very few people, myself included, do not have the time (and/or inclination) to drive a full 100%, 90 minute race. In F1 2011, as we all know, tyre wear used to scale to the length of the race. So option tyres in a 10% race only lasted 3 laps.

    In the demo you can only take part in a 5-lap races, so I haven’t actually tested this claim. But if it turns out to be true, I would seriously reconsider buying the game.

    In review then, F1 2012 appears to be a step backward from the last game. A few months ago I wasn’t even considering the possibility that I wouldn’t be buying F1 2012. But unless there are significant improvements from the demo before the game is properly released, I’ll probably be sticking with F1 2011.

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months, 1 week ago:

    @vettels The handling isn’t great, but you can fix the steering by going into the wheel settings. There’s a thread about on the CM forums, you should check it out.

    The exaggerated understeer and lack of oversteer are pretty silly, though. Codemasters said that they might get a patch out to fix it, so we’ll see.

    Aside from that, you shouldn’t assume that it’s a step backwards despite the fact that you haven’t played the full game yet. I have, and it’s definitely an improvement over the previous installements. Champions Mode is a lot more fun and challenging than you’d expect it to be, Season Challenge is pretty interesting, and there is a huge number of small changes made to the game that, combined, really make it worthwhile. It’s also more realistic in the respect that you can’t get away as easily driving like an idiot anymore; you get penalized for collisions more often, you can no longer breeze by the entire field on the first lap, and if you downshift too quickly (i.e. 7th to 2nd in less than a second, which was popular in previous games) your engine will explode.

    So in the end, there are very good reasons why this game deserves to be purchased.

  • Profile picture of DaveF1 DaveF1 said 8 months, 1 week ago:

    So after being disappointed by the demo I made a video with my opinion on the F1 series and Codemasters as a whole. Sorry about the sound quality and please read the description

    http://tinyurl.com/946a35x

    I do swear on one occasion during the video so if anyone is offended or the link is not permitted, I’ll happily take it down.

  • Profile picture of VettelS VettelS said 8 months, 1 week ago:

    So I’ve been doing some more research…apparently FP2 and FP3 simply do not feature in the game. Whilst very few people actually play through the entirety of FP1, 2 and 3, this means that if FP1 is wet, then you don’t get any dry running before qualifying. F1 2012 is supposed to be the OFFICIAL GAME OF F1, and yet Codemasters think they can alter the structure of race weekends.

    With regard to lack of tyre wear scaling, Steve from Codemasters wrote a patronising response: http://community.codemasters.com/t5/F1-2012-General-Discussion/Allow-me-to-explain/m-p/69630#U69630.

    The reasons he gives are, in my opinion, ridiculous. This really is a deal-breaker for me, and right now I’m seriously doubting whether I’ll buy this game.

    Also, apparently dry lines no longer appear as the track begins to dry. Source: http://community.codemasters.com/t5/F1-2012-General-Discussion/Reasoning-for-no-tyre-scaling/td-p/64958/page/6, find the purple text.

    As far as I can tell, Codemasters have fixed a lot of bugs with the old game. Supposedly they’ve also improved the AI, but I’ve seen plenty of posts on the CM forum that disagree with this. They’ve spent time improving the sound and graphics, although with the latter I’m really struggling to notice the difference.

    And of course, they’ve added this “young drivers” thing, which as far as I’m concerned is a total waste of time. Codemasters have talked about how much time they’ve spent creating it, yet the whole point of it is that it will only be played once. Not to mention the fact that most people won’t bother with it at all.

    But they’ve also removed a lot of features: tyre wear scaling, FP2 & FP3 and the “live the life” side to career mode. With the release of the previous game, I remember Codemasters getting extremely excited with the “live the life” element- talking about although it isn’t perfect yet, it will improve with the next game. Obviously they couldn’t be bothered, and decided to remove it all together.

    And another thing which I’ve only just discovered- Grand Prix mode is no more. So that means you can chose from either “quick race”, where you chose your car and are put in a random grid slot at the start of the race, or Career mode. And if you play Career mode, you of course have to play all the races in order. So if you just want to do a GP weekend at Singapore, tough, because you can’t.

    It seems to me that Codemasters have spent so much time fixing the AI from the last 2 games and implementing the ridiculous “young driver test” game mode that they didn’t have time to work on anything else.

    As far as I’m concerned, F1 2012 is a no-goer for me. Unless Codemasters make significant u-turns on the frankly ridiculous decisions they’ve made throughout the development of this game, I won’t be buying. The arrogance of Steve Hood, the game’s chief designer, is making me want to buy it even less.

  • Profile picture of ms20 ms20 said 8 months, 1 week ago:

    I’ll just point everyone towards the RaceDepartment review (http://www.racedepartment.com/2012/09/f1-2012-the-game-review/)
    and the discussion thread (http://www.racedepartment.com/forum/threads/f1-2012-review-discussion.56063/).
    Also: “It’s pretty much the same as F1 2011, physics-wise – the rear can and will go loose quite easily and isn’t glued to the track like it is in the demo. Physics aren’t as bad as people report it from playing the demo. In fact it’s even a bit better than 2011 imho.”

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months, 1 week ago:

    @vettels On that, I have to agree with you.

    @ms20 That’s a load of garbage. I’ve spent a few hours playing the game, and I can only get the back end to come out by usind DRS through Eau Rouge. Otherwise, it’s stuck in place.

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