Τhoughts about F1 2012 (89 posts)

  • Profile picture of craig-o craig-o said 8 months ago:

    From what I’ve heard, and I 100% agree with @VettelS here, I will not be buying F1 2012. I’m sorry, but when a F1 car in a game which is NOT the officially licensed F1 game handles more realistically than a F1 car in the officially licensed game (I’m on about GT5 btw), you know Codies have well and truly mucked it up. Also, appauling and unprofessional behaviour by Steve Hood from his arrogant and dilussional comments. What’s the odds on the cars on F1 Race Stars handling more realistically than the cars on F1 2012?

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months ago:

    Ok, I’ve been playing F1 2012 for the last few hours, and I can now say that the handling is completely fine. Don’t base your opinion on the demo.

    The game is incredibly enjoyable; the AI have been improved substantially, and the various game modes offer a genuine challenge. You’d be surprised at how hard Champions Mode is.

    Haven’t tried online yet. The game hasn’t been released in Britain, which means that there’s virtually nobody to play against at the moment.

  • Profile picture of VettelS VettelS said 8 months ago:

    @Nicholas-Sunderland

    If you have the full game could you tell us what the handling is like compared to the demo? Have they dialled down the steering sensitivity? How do cars handle with TC turned off? Do cars under/oversteer compared to the demo?

  • Profile picture of raymondu999 raymondu999 said 8 months ago:

    I can just about compartmentalise the lack of a drying line somewhat – just. But why ditch FP2 and 3?

    Sorry @craig-o – how are you making the call that the handling is unrealistic? You have no baseline to compare what is “realistic” against what is “unrealistic.” What’s to say the F1 2012 version isn’t the actual “realistic” feel? Harder does not mean more realistic. Sometimes (I am not saying this is the case here) the easier option is the more realistic.

  • Profile picture of VettelS VettelS said 8 months ago:

    @raymondu999

    You don’t need to have actually driven an F1 car to know that the handling in the demo is ridiculously unrealistic.

    As I explained in a previous post, I play with TC turned off, and you can floor the accelerator in the middle of the corner in 2nd gear and you’ll be fine. You can’t do that in a road car, let alone an F1 car! It feels like you’re driving on rails, which is what the previous game was like with TC turned ON!

    There’s a complete lack of realism in the handling, which would be funny if they weren’t asking £40 for it.

  • Profile picture of VettelS VettelS said 8 months ago:

    Go to the post by MrMorpheus- pretty much sums up my views, only slightly more moderately…

    http://community.codemasters.com/t5/F1-2012-General-Discussion/Allow-me-to-explain/td-p/69630/page/16

  • Profile picture of Nicholas Sunderland Nicholas Sunderland said 8 months ago:

    @vettels Once you play the full game, it feels quite a bit better than the demo. There’s still a little bit more understeer than there should be, and not quite as much oversteer as there should be, but it’s definitely made progress in that regard (I play with TC off). In terms of steering sensitivity, you just need to go to the settings in-game. Once you find a good setup for the wheel, it’ll steer perfectly.

  • Profile picture of raymondu999 raymondu999 said 8 months ago:

    I’ve just played F1 2012. I seem to understand the complaints people are having. Initially, there is a disconnect between what my brain thinks should happen, and what it’s seeing happen – but after 10 laps I was a happy camper, though I was definitely a bit more drained than when I played F1 2011 (I was tensing up as I tried to push and force my brain to assimilate the new rhythm)

  • Profile picture of Mike Mike said 8 months ago:

    I’ve had my first go, To be honest, I don’t feel immersed in the game, which is a disappointment, and the handling, at the moment it feels almost unconnected with what my hands are doing.

    I suspect however, that this might be more to do with the settings for me G27, somehow I need to get more force feedback, especially at the initial turn in.

    I like the menus, they have paid homage to older F1 games, and feels very related to F1. I think, given time I will like it, but at the moment, I just don’t feel like I’m the one in the car, which is the opposite that I had on F1 2011.

  • Profile picture of Prisoner Monkeys Prisoner Monkeys said 8 months ago:

    Go to the post by MrMorpheus

    I read that post.

    It feels like he bought the game simply so that he could criticise it.

    I’m not saying that the game is automatically perfect, but I get the distinct impression that people were deliberately looking to be disappointed. As to why, I can only speculate – but I have noticed a streak of arrogance in some fans who seem to think that Codemasters should make the game to cater to the hardcore demographic by creating a hyper-realistic simulator, and that if they do, then casual gamers everywhere will flock to it because the dedicated fans gave it the seal of approval. With that in mind, we’ve known for some time that some of the features in the game have been removed and changed and reimagined to give the game a wider appeal, but MrMorpheus’ post reeks of the “I’m the customer and you should listen to me” attitude that I have noticed. He clearly doesn’t get that Codemasters is a small development studio working with limited resources to a very strict deadline, and expects that they are totally capable of accomodating every need and whim of a deeply-critical subset of the core fanbase. And then when Codemasters don’t anticipate these demands, he gets on his soapbox and hands out free advice to everyone he thinks is in need of it (whether or not they actually are), which has been the hallmark of tyrants and vain martyrs for centuries.

    So why does he buy the game, knowing and fully expecting that he will be disappointed by it? Simple – it’s so he can go back to Codemasters and say “I told you so”. If he cannot get their attention, then he can at least take comfort in convincing himself that he was right all along.

  • Profile picture of electrolite electrolite said 8 months ago:

    I find the interfaces and particularly the Young Driver’s Test extremely lame. That’s my beef out of the way.

    The handling, in my eyes, is an improvement. I think it’s much less rewarding first off than F1 2011 was, and everyone is simply very accustomed to how that game felt and in their impatience have been quick to put down the handling of the new game as ‘unrealistic’.

    I have no idea what ‘realistic’ means – just like any of us: but I’ve identified the following – lap times are going to be a lot slower (just like real life) and if you run off into the gravel it will slow you down a lot (just like real life) and seems as if it isn’t doing the car much good rather than letting you cruise across it.

    I don’t think it’s a case of the game ‘not doing what you think it will’, but just the result of being very adapted to the previous incarnation. Muscle memories and all that. It’s a nice new challenge.

  • Profile picture of SirCoolbeans SirCoolbeans said 8 months ago:

    Having put a few hours into F1 2012 I have to say I am absolutely loving it. I’ve bought 2010 and 2011 and this one is by far my favourite.

    Even with the live the life stuff removed I have actually found myself feeling more involved. It’s odd.

    The races are far more fun. The AI make mistakes and get held up out of corners and races feel alive now.

    I do miss the scaled tyre wear, and I would like to do a weekend with a practice session and a single qualy lap in Q1, Q2, and a final lap in Q3, but these aren’t big issues for me. The game is more engaging and fun than before.

    As for the handling, I love it. I really struggled with 2011 though. It must be the way I like to drive. A friend of mine has the opposite problem. Having watched him play 2012 he breaks much later than me (slowing the car less) and likes the car to turn in more and accelerates later. I break earlier and then turn and slowly ease onto the accelerator through the corner whilst straitening the car up. In 2011 I’d spin out, but 2012 I don’t. My friend always understeers in 2012 due to breaking so late and trying to turn whilst doing it. I guess people with different styles handle things differently, much like in real life. There’s probably a way of setting the car up to improve things.

    If I make a mistake in 2012 it always feels like it was my fault, in 2011 it felt like the car had no grip and I was frustrated.

    2012 is a major step forward in my opinion and what I wanted from the series. There’s a few niggles (mentioned above) and the pit lane bug is back (I had to wait for the entire field to go past me in the pits – I dropped from 9th to 24th).

    It’s a great game though, it’s a 4 out of 5 for me.

  • Profile picture of Aled Davies Aled Davies said 8 months ago:

    Apologies if anyone has already posted this, played the game for the first time last night (sadly my logitech steering wheel wouldn’t turn though. All the other buttons were fine, I could accelerate and brake but not turn) is there a way of playing the full 2012 championship as say Alonso? doesn’t seem so to me

  • Profile picture of raymondu999 raymondu999 said 7 months, 4 weeks ago:

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