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F1 Games

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A place to discuss Codemasters’ F1 games, Gran Turismo, Forza Motorsport, rFactor, iRacing and everything else to do with virtual motorsport.

Codemasters F1 2014 info

This topic contains 45 replies, has 22 voices, and was last updated by Profile photo of RoboCAT RoboCAT 2 months, 3 weeks ago.

Viewing 15 posts - 31 through 45 (of 46 total)
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  • #269615
    Profile photo of Theo Parkinson
    Theo Parkinson
    Participant

    Here is some news. You are not able to pick your career number, all teams are unlocked for career at the start, AI has become faster and the mini season mode contains pre selected races.

    #269629
    Profile photo of Harry Westwood
    Harry Westwood
    Participant

    We all knew you wouldn’t be able to select a number due to licensing issues

    #269645
    Profile photo of DaveF1
    DaveF1
    Participant

    So this is basically a lazy, cash and grab until F1 2015 comes out? There was no need to make it and could’ve invested so much more effort into a next gen game in 2015 instead of rushing 2014. Hopefully F1 2015 will be a lot better in terms of new features, better AI and damage model. Upgrading the same animations they’ve used since 2010 wouldn’t go amiss either.

    #269657

    @daveF1 I agree that they may have been better off skipping 2014 and concentrating on 2015, but they may be required by their license with FOM to release a game every year.

    The next-gen 2015 game is being built from the ground-up. So they will no longer be using an adapted version of their EGO engine, but will be creating a purpose built game engine for it from scratch. Which will mean no more recycled animations, the ability to change cars in replay mode and many more things that we all want.

    #269659
    Profile photo of JamieFranklinF1
    JamieFranklinF1
    Participant

    F1 2015 has more potential at the moment, which is why I’d urge more to wait for that. As for the licensing issues with picking your own career number…that doesn’t make any sense to me. If it gives you the option of having any number (bar those in current use) then what’s the problem exactly?

    #269661
    Profile photo of Bradley Downton
    Bradley Downton
    Participant

    @JamieFranklinF1 – It’s something to do with the teams and not wanting different numbers on their cars to the ones actually used. Personally I don’t see how it’s any different at all to the FIFA games and the way that you can change kit numbers or do transfers, but hey.

    #269665
    Profile photo of Calum
    Calum
    Participant

    More excited by the Mercedes Mario Kart tie-up to be honest! :P

    They competelt mucked up split-screen multi with F1 2013. They better fix that.

    All I want to do is pick three or four races, and do a small championship with a friend in the same room like I could do with F1 2012. Not select a single race – change all the second player’s button commands to their liking – race then have to repeat… god that was frustrating not being able to save custom button controls for player 2.

    #269687
    Profile photo of Nick
    Nick
    Participant

    @magnificent-geoffrey I’m not too sure on that. Perhaps the deal changed, but back when Studio Liverpool had the deal, they went from 1995 to 1997. The Microprose games also skipped a few years, but their titles weren’t tied to a season in their names as well (and offered the player to edit driver names..).

    I think Codemasters is releasing this for the people that’ll buy it anyway (not mindless fans per se, but collectors, people who really want to play this season’s car, rather than have the game being excellent at top priority), but I suspect it would have been more had they not announced F1 2015 in the process..

    #270293
    Profile photo of Keith Collantine
    Keith Collantine
    Keymaster

    Here’s the first flying lap video Codemasters have released, showing Bahrain with its new lightbox:

    https://www.youtube.com/watch?v=DlJrUWKWI_U

    #270295

    I like that they have nailed the sound of the cars under braking, but it does rather sound like Polyphony Digital worked on the engine audio for this year’s game!

    #270299
    Profile photo of andae23
    andae23
    Participant

    On an unrelated note, does anyone know what they will do with the gearing? If you set it to automatic it will probably shift at 12,000 rpm, but with a manual gearbox you could potentially go to 15,000 rpm.. right?

    #270467
    Profile photo of tino852
    tino852
    Participant

    To all you guys saying you won’t buy f1 2014, trust me you will buy it. I’ve been saying I won’t buy the f1 game since 2011 but if I happen to find myself in the shop, and I see the game, I am overwhelmed by feelings which I cannot explain. I am an f1fanatic, I cannot resist.

    #270468
    Profile photo of tino852
    tino852
    Participant

    @andae23 Probably not, shifting is not indicated by rev counter, but by shift lights. You just shift in the purple zone and you’ll never know what revs it is at.

    #273227
    #273352
    Profile photo of the_sigman
    the_sigman
    Participant

    As a guy (xMattyG1) from Youtube said: 55 camera changes, only a second on the T-Cam. Ridiculous in my opinion, what are the showing exactly?

Viewing 15 posts - 31 through 45 (of 46 total)

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