having as many game options as possible has got to be the right way to go, and to allow players to customise their own game to suit
That’s all well and good, but not even close to what I was talking about. I’m talking about the way the player needs to delve through layers and layers of menus just to tun on or off basic settings. And the game has a tendency to forget that you’ve turned them on or off, which means you need to do it two or three times before the changes are saved. Case-in-point, the flashbacks. When you assign fucntions to buttons, the flashback system seems to take priority. Turning it off one button will automatically assign it to another. It’s actually possible to calibrate the controls so that there are flashbacks, but no accelerator. So assigning controls becomes a bit like one of those little games where you have to push the little squares around to form a picture in the hopes that flashbacks will be assigned to an obscure button which is not in danger of being pushed. It’s ridiculous. Surely a system where the game asks you “do you want to use flashbacks, yes or no?” would be better. But instead, you need to dig through the menus, find the button assignment screen, and swap everything around. It’s almost as if Codemasters don’t want you to play the game without flashbacks. What’s it going to be like if they decide they don’t want you to play the game without the safety car?