To those of you wondering about #F12012, make sure to check back here tomorrow afternoon for some exciting news :) This was tweeted a few hours ago and I haven’t seen a thread about it. Just wondering what kind of things you would like to see in it? I personally would love to see a classic GP mode (which they have mentioned doing before) with the early 90’s cars of the likes of Mansell, Prost and Senna. I would also like to see AI that committed more, so as to make for less processions and more racing.
@JpedroCQF1 I actually feel the AI isn’t too bad – in F1 2011 sometimes towards the ends of stints I can see the AI getting understeer on entry or power oversteer on the exits – they do make those small mistakes.
I’d personally like to see visible upgrades – and giving the player (if he is the designated lead driver) the ability to choose upgrade paths – ie you can choose to develop a car with more front downforce; or rear stability etc. Right now all I see is we’re being fed how “aggressive” the development is.
The AI still needs work. On one hand they’re often far too aggressive when trying to overtake, but on the other hand they’re really terrible as defensive driving.
Also at starts, particularly in the braking zone for the first corner, they make FAR to much contact with each other. The front few runners seem to brake far to early, and then the rest of the field pile into each other. This definitely needs to be fixed.
All I’d like to see is the penalty system being fixed, and for a action replay function to be put into the game, so we can review games which are played online. The AI is not really a problem for me considering I’m not very good anyway. :P
A replay mode where we can watch our races back, both online and offline. The safety car also needs to be improved, firstly it needs to be out for varying amounts of laps rather than just three every single time. Also AI drivers should actually make more of an effort to get out of the way when being lapped.