F1 2012 Wishlist (43 posts)

  • Profile picture of Adam B Adam B said 1 year, 2 months ago:

    Whew! Ok here we go this is going to take a while:

    0. Make it without the wretched bugs that plagued 10 and 11. Right, that done. Next.

    1. Head movement tracking. I’ve seen this done using IR sensors for the PC version (Andrew Bortz recent youtube videos). I’d like to see something done similar for console versions, particularly the xbox 360. Forza 4 allows you to do it using the Kinect system. I think it’s a really good idea… if it can be executed properly. The point of it is that the HUD camera follows your head movements so that when you turn your head a bit, the camera turns with it, so you can “look through” the corner like you would in a real car. I would love this because I hate crashing because I can’t see where the exit of the corner is due to the limited field of view. It’d also be good for checking where the other cars are around you.

    2. I’d also like to see certain voice commands become available. For example, in F1 2011, you just ram it into the pits whenever you feel like it, and your team is ready. How about voice commands using a headset so you can give specific commands like “Box this lap” so the team gets ready for you. Or for other things as well. Like if you’re chasing Vettel and you want to know what his average lap time is, ask your race engineer “What is Vettel’s pace?” and they give you the average lap time over 5 laps. Or “What tyre is Vettel on?” and be told, option prime etc. I’d like more meaningful information from the engineer that way.

    3. I’ve seen some criticism of the young-driver test mode, and I understand where that comes from. However, I also think it’s a good idea so that people who’ve never raced a game like this can be taught how to play it properly. These games have quite a steep learning curve, even compared to other racing games (first time I played 2010, the SPEED of the thing was difficult to deal with). It’s also important that people learn how to properly set up a car for a track, because learning by complete experimentation can be extremely difficult and off putting if you don’t understand how the various parameters work. This puts these players at a disadvantage, because car set up can be work many seconds per lap. A car setup tutorial as part of the young driver program would be an excellent idea. If people get put off, people will stop buying it (cept the dedicated players). People stop buying it, Codies stop making money on it. Codies stops making money on it, Codies stops producing it. no more F1 games. That’d be a shame.

    4. Proper crash damage and mechanical failures. From what I understand, a lot of why the crash damage in F1 2011 was so weak was because FOM didn’t want to let them show the sport as dangerous, or possibly show damage to sponsor logos etc. Bah.

    I’m pretty sure at least PART of the reason why if I stop in the middle of the track, I ghost out when other cars SHOULD have hit me at high speed is because Codies wasn’t allowed to show catastrophic car-to-car crashes because of FOM, and because they didn’t have the time/technical ability to implement it. The crashing needs to be improved. I want to be able to experience Mark Webber’s Valencia flip, or Villeneuve’s Spa shunt, or Kubica’s Canadian Catastrophe. Sure, by all means show that the survival cell is 100% in tact (maybe have a little animation after the crash of the driver getting out and walking away, waving to the crowd), but there’s no reason why after a massive shunt that the front of the car can’t be 100 yards away from the back of it.

    I also say the cars should be more frail in the first place. A previous poster noted how you could bash wheels side by side without consequence, when we know that’s rubbish (ask Romain Grosjean about Melbourne this year). By the same token, I never have had a mechanical failure in f12011 that I didn’t cause myself by downshifting too fast. I think blowing up the engine constantly without user abuse would be annoying (and unfair because it affects how many engines you can use in the season), but there are plenty of other things that can blow up; gearboxes, hydraulics, brakes, radiators etc. Give us a “simulation mode” where these parts realistically die from time to time. And make them burst into flame. It happens sometimes (Heidfeld and Kovalienen for e.g.) Also, what about the occasional stuffed up pitstop where they struggle to get the tire on or off?

    5. Pre season testing and development. I’d like to see pre season testing in the form of some limited driving sessions at Catalunya just like in real F1. I’m more interested in setting the ‘tone’ of the car in pre-season as a ‘base-line’ for the season. You might have a conversation with your race engineer/development team about how you want the basic car to be, and then throughout the season upgrade packages come in like in the previous games. I think that this pre season setup could be done using a series of sliders where you select how you want the car to behave. E.g.

    a. Understeer bias —————– Oversteer bias
    b. Topspeed (traction) ———– Cornering
    c. Low Speed Cornering ——— Highspeed cornering
    d. Engine map aggressive ——– Engine map conservative
    e. Wet weather strong ———– Dry weather strong
    f. Aggressive package ———— Conservative package

    and other things as well. The basic idea is that your car when you first get it is limited by the team and season you’re in. For example, Williams in it’s first year might have a major understeer bias, low top speed and be a Conservative package. During pre-season testing you can move the slider towards being less understeery, have a higher top speed, and a more aggressive overall package. How far you can move the sliders would be dependent on what “Tier” your team was in that year of racing. For example, A first season Williams car would be quite understeery, and you wouldn’t be able to move it towards FULL oversteer bias right away. But a 5th year Williams or a MacLaren etc, would have a greater range of movement on the various sliders, so your baseline car can be basically whatever you want. As for what the various catagories mean for the car baseline overall;

    a. obviously about whether the car is inclined to oversteer or understeer.
    b. gives you the choice between favoring high top speeds or cornering grip (overall).
    c. Allows you to choose whether your car is naturally better at high speed or low speed corners.
    d. Allows you to set whether your engine mapping is ‘aggressive’ i.e. all the power at the top end, making gear choices important, and also more likely to strain the engine and cause damage, but also quicker. Or ‘linear’ which has a nicer torque curve making it easier to drive, easier to choose gears, less engine wear/chance of engine failure which means your 1 lap pace might not be quite as quick, but makes it easier to be consistant and saves the engine.
    e. allows you to choose whether your car is better at wet weather conditions or dry. Again, tradeoffs.
    f. an Aggressive overall package would be one that can be quite fast, but is much more likely to fail for some reason, resulting in a DNF. A conservative package might be slightly slower, but less likely to fail due to mechanical problems meaning that over the season, you might have more overall points than those with an agressive package that DNF’d.

    By extension, your in-season upgrade packages should improve the car so as to reduce the weakenesses that you’ve put on the car or capitalise on the strengths (e.g. gradually making an “aggressive frail car” less frail, or one with a weak top speed faster by the end of the season etc).

    You should still be able to customise your race setup as you could in F1 2010 and 2011. It’s just that pre season setup would allow you to set the ‘baseline’ for the car. It should also be skippable if you don’t want to do it, giving you default settings for a Tier 1 Tier 2 etc car, like in F1 2010 and 2011.

    6. A proper replay mode please. I want to save and re-watch replays. Especially online or Co-op replays. I hate it when there’s a collision between drivers and you don’t know who’s at fault because you can’t go back and watch the replay in slow motion. Many an argument started because of this.

    I’d also like to see a race “highlights” mode that shows various overtakes that you’ve made during a career race, as well as other interesting points. For example, sometimes in the game you might successfully do a pitlane undercut without even realising it. Showing it in the highlights with appropriate verbal commentary would be excellent.

    I’ve also had instances where other cars in my career races have DNF’d for some reason, without there being any explanation of WHY. A commentary as to what happened to Massa (crashed into Hamilton for e.g) in the highlights, while showing it, would be good.

    7. Telemetry data post practice and race.

    I want to see my lap times graphed against that of my teammate (especially in Co-op mode), and against the other driver’s in the race. I want to be able to compare inlap and outlap times for strategy purposes. That sort of thing.

    I’m sure there’s other things I’d like as well, but I’ve run out of ideas… for now.

    … don’t want MUCH do I? :P

  • Profile picture of Adam B Adam B said 1 year, 2 months ago:

    8. Just remembered:

    LESS UGLY DEFAULT CAREER HELMETS. Seriously. Give us some nice ones as DLC or something. I’ll pay extra! But please please please please PLEASE no more ugly default helmets.

    Better yet; let us design our own.

  • Profile picture of nemo87 nemo87 said 1 year, 2 months ago:

    @Prisoner Monkeys

    Totally agree with you but it would be an option. Start a fresh or load data from previous :)
    I’d also like to see your own ame on the car rather than the driver you’re replacing..
    Be awesome to be able to create ur own team too! To fill that STILL empty 13th slot ;) and as you progress throughout seasons it opens up better upgrades/engine manufacturers and so on :) customisable livery, the works!

  • Profile picture of Irejag Irejag said 1 year, 2 months ago:

    I have a few things I would really like to see in the next F1 game.
    1) When you start a new career the game should automatically assume you are a highly sought after rookie and so you go into the pre-season testing doing tests for several different teams and then depending on how well you do you may get one or more offers to be a second seat driver, or even a test driver. So you have to choose between a second seat with Caterham or test driver role with a higher up team.
    2) I would like the option for a longer career.
    3)Visual upgrades to the cars such as a slightly different nose or front wing.
    4)When one season ends and the next starts, your team, if you stayed with the same one, should have a new pit location depending on your standings from the previous season.
    5)I would also like to see driver retirements as well as drivers changing teams after each season when their contracts end.
    6)Owner mode. I would like to experience what it would be like to be a team owner or Principal. During each race weekend though you can choose to drive as either one of your drivers. As the season progresses you can tell your drivers how they are doing and replace them with your test drivers if needed.
    7)I would also like to see a farm system in then sense that you go and check on the lower racing tiers to see which simulated rookies will be challenging you or your other computer drivers for seats at the start of next season.
    8)Create your own team.
    9)but most importantly, I want to be able to start a career with a low end team, and year after year slowly improve the team so until they are challenging for championships.

    I will take whatever they will give me in the next game, but I would like to see much more realism in the career mode.

  • Profile picture of Chris Chris said 1 year, 2 months ago:

    Let me first start off by saying that I have enjoyed the past two f1 games that codemasters have made. Especially since I play on PC and there is a large modding community to help make the game a bit better.
    I won’t bore you with an essay of ideas, but I’ll give a few that I think would make 2012 ten fold better than 2011.

    I’m not sure if any of you have played NBA 2K12, but if you have then you would know about “Living Rosters”, or for that fact, almost any sports game made by 2K Sports or EA games.
    In basic, what 2k sports “living rosters” and EA’s “dynamic DNA”, take real world stats and implement them into the game. However these statistics don’t just show up on a fancy screen as a whole bunch of numbers, they are also implemented into how particular players or teams play, their styles, attributes and tendencies etc etc.

    So what I’m trying to say is for Codemasters to implement a system that updates real world stats into the formula 1 game. So that guys like Hamilton and Kobayashi will be more inclined to dive up the inside to try to overtake you. And on the other end of the spectrum, guys like Schumacher and Alonso, will be able to defend your attacking moves. Basically, have drivers, drive the way they do in real life.

    Also, on Sunday night, (or Monday morning) Codemasters could replicate the track, grid order, and weather of the race that occurred in the real race. And you can chose to be anyone of the drivers from that race, and try to do better (or worse) in the race.

    (I understand that Codemasters Birmingham is relatively small compared 2ksports and EA, so doing this would take a lot of effort, but none the less it would make it easily the best racing game ever made)

  • Profile picture of Prisoner Monkeys Prisoner Monkeys said 1 year, 2 months ago:

    I’d also like to see Codemasters expand on the challenge mode that was in F1 2011. The game gave you a combination of car, circuit and conditons, and a target laptime to beat. But there were only half a dozen of these, which was a shame. They could have all manner of driving challenges – not just beating a lap time, but catching another driver within a certain number of laps, defending against another driver for as long as possible, making up a certain number of positions within a time limit, and so on.

  • Profile picture of Jarred Walmsley Jarred Walmsley said 1 year, 2 months ago:

    Something I would like to see apart from the obvious no bugs and the standard improved graphics. Would be to have more customisation avaliable, I mean how hard would it be to put a helmet creator in and not just the pick from the standard weary options that F1 2011 had which was in itself a big step up from the dreadful flag based designs of 2010. Another thing I would like to see is the arcade mode used more, like others have said old F1 cars would be a cool thing to have. Or even just having helmet DLC or a variation of @Prisoner_Monkeys first suggestion of the historical events, have them as challenges like the ones in GT5. I also agree that some sort of long term player bonus is needed for those of us that have played the previous games, again I like PM’s suggestion of having more teams open to choose from in the beginning, as that is a benefit but is not so much so that it takes away the fun of building up to a top tier team.

  • Profile picture of Paulo Paulo said 1 year, 2 months ago:

    apart from having a completely bug free game, i’d like to see the introduction of historic f1 cars as rewards.

  • Profile picture of cjpdk cjpdk said 1 year, 2 months ago:

    I’d like an F1 game that included every F1 track used since 1950. Even the useless ones like Phoenix Streets and Buenos Aires #6.

    It would certainly raise the fame of F1 tracks that weren’t used for very long (such as AVUS)

  • Profile picture of d3v0 d3v0 said 1 year, 2 months ago:

    How about a 1986 mode? :D

  • Profile picture of ShaneB457 ShaneB457 said 1 year, 2 months ago:

    1- Parade lap
    2- Proper race restarts after the safety car
    3- No more bugs
    4- Be able to continue your career from where you left off on F1 2011
    5- Better graphics on PS3
    6- Better crash damage
    7- Being able to save replay of your race. Also being able to see replays of other drivers..for example you want to see the first corner crash from say Vettels perspective or Alonso’s.
    8- Better interviews..asking if you think you can win the title when you’re with Lotus or HRT is a bit stupid and there should also be more choice of answers than just three.
    9- Being able to see drivers on the podium celebrating, spraying shampagne, etc.
    10- Being interviewed before the race on the grid
    11- More AI crashes and mistakes

  • Profile picture of Juan Taveras Juan Taveras said 1 year, 2 months ago:

    Totally agree with @ShaneB4…I think little things like parade laps, better helmet designs and etc…it just makes the game that much more realistic to me. I remember in F1 Championship edition we used to do the parade lap and doing the little tyre warm ups before the race to bring up the tyres temperature up to racing speed. also i think they should tweak a few things for the pit stops …to me F1 2011 pit stops felt a little bit too mechanised for example when you finished getting a tyre change your car would “twitch” out making it seem like your hitting 10G’s…but other than that i agree with everybody’s great ideas.

  • Profile picture of Matt Pearson Matt Pearson said 1 year, 2 months ago:

    Agree with many of the comments posted. I think that the addition of a parade lap and possibly a lap after the race to pull into parc ferme would be nice. Also, I think that the lap times between the race and quali need to be fixed. In 2011, the cars are going faster in the race than in qualifying! That needs to be adjusted. Finally, damage needs to be more realistic. More than just a front wing falling off. They should have a setting where the suspension can can break and end your race.

  • Profile picture of Matt Pearson Matt Pearson said 1 year, 2 months ago:

    Agree with many of the comments posted. I think that the addition of a parade lap and possibly a lap after the race to pull into parc ferme would be nice. Also, I think that the lap times between the race and quali need to be fixed. In 2011, the cars are going faster in the race than in qualifying! That needs to be adjusted. Finally, damage needs to be more realistic. More than just a front wing falling off. They should have a setting where the suspension can can break and end your race.

  • Profile picture of Prisoner Monkeys Prisoner Monkeys said 1 year, 2 months ago:

    I’d like to see the whole “Live the Life” concept expanded upon. Codemasters have some experience with first-person shooters, so perhaps you could slip into first-person mode and wander around the paddock a little (naturally, you could also skip to the next section entirely). It would be nice to interact with the other drivers a little bit – maybe pat them on the back after the get a good result, or stare them down if they’re a rival. It could influence how other drivers behave around you on the circuit.

    I’d also like to see the career progression mode fleshed out a little bit. I know that in F1 2011, the only real way to get into a team like Red Bull or McLaren was to mark one of their drivers as your rival, and then beat them. Perhaps if, after a certain amount of time – maybe the first ten races – a team principal could approach you and give you a secondary set of challenges for the second half of the season. Meeting them would open up the possibility of a contract being offered. It would give the player something tangible to work towards, and the better the team, the greater the demands. For example, McLaren might want you to meet all of your R&D objectives. Red Bull might ask you to follow all of your team instructions. Ferrari might require you to have a certain level of popularity with the fans. And so on, and so forth. It would give a clearer picture of what the game is actually asking you to do, and would help you plan out a clearer pathway to success.

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