A new series is born!
This series will be run on F1 Challenge 2006 mod on the PC.
There will be 10 teams and 20 drivers.
The series will need 10 team managers and 20 drivers. It is your choice whether you want to be a manager or a driver; both have their perks.
As a Team Manager it is your responsibility to sign two race drivers, create a team name, livery and logo; as well as engine supplier. As a team manager you have the added pressure of deciding what driver will be receiving the latest upgrades, when the upgrades will happen; and of course writing up contracts to drivers who you have your eye on. Of course if your team has experienced lesser results; the chance of signing a multiple winning driver is far less likely.
As a manager you have the opportunity to introduce a -0.1 upgrade to the team for only 10 races of the season. It is your decision which 10 races you will choose; however each time you introduce an upgrade you can either decide if it is for the current season or the next season. Obviously this will have an impact on either your current car or your next seasons car which is being researched. The -0.1 upgrade will need to be added to one of the three ability areas. These are Race ability, Qualifying ability, and Rain ability. However you must decide which driver receives the -0.1 upgrade as only one can. In addition to the upgrades; twice a season every team manager is able to introduce a -0.5 development upgrade to a chosen ability area. These -0.5 development upgrades will be chosen after the fifth, and tenth race of the season; and catered for both drivers unlike the -0.1 upgrades.
As in real life Formula One there is always controversy and team orders. This is why once a season you are able to deduct -0.5 from one of the three ability areas of your favorite driver and add the =0.5 from one of the three ability areas to say… your number two driver. This could be used for championship strategy in the closing rounds; say if one of your drivers is in with a real shout and the other is down in 9th place. Of course though this is not necessary, and if your the team manager who believes in fair treatment you do not have to use this method… it is not a compulsory part of the game! Besides do you really want to create uneasy tension in the team and leave one of your drivers upset and knocking at the doors of other teams. Though if your drivers are real team players then by all means… use the method! It may win you the championship!
Like real life it is your job to draw up contracts and send to a driver you have your eye on. However unlike real lifecontracts can not be broken! Sadly this is a shame if you have just signed a driver for two seasons, only to find out he is… perhaps unable to drive fast enough for your team. When a deal is signed you must contact me of the news! Or if your so exited about the signing tell the whole community too, and rub it in to your new drivers previous teams faces…
As the game is run on F1 Challenge, I will email you the car templates to you; where you then will be able to design the car livery! I usually use simple programs such as Paint, or even GIMP. Simply email the finished product back to me and all is good. Though don’t worry the car templates used for the 2006 mod are easy to edit! :)
As a race driver it is your responsibility to do your best for the team.. unless you really hate them and want to leave. You as a driver can pick 3 favorite tracks where you will gain a -0.1 in each ability area. As in real life and what is quite necessary you must make pit stops. However because of the way F1 Challenge unfortunately works best, you must make only 1 pit stop on a fuel strategy. Races will be run on 30% race distance; so therefore before each race I will post how many laps it has. You will then pick the lap number you will stop on; barring in mind this will also effect your qualifying performance.
As a driver you have the right to look at teams you may like to drive for. You can ask them for contracts and maybe get them to like you. You could praise them in the media, or you could just drive really well! If your a driver who has just won the championship, but a Sauber like team wants you: why would you go there! Perhaps maybe because they have offered you a clear number 1 driver role. If they have not; demand for it to happen; as a top notch, perhaps arrogant driver you have your rights! Also if your team add +0.5 to one of your ability areas to favor your teammate… make a stand! Unless your a wuss. Remind yourself to persuade the team that you are the rightful driver to receive all the upgrades!
As the game is run on F1 Challenge, I will email you the driver helmet templates to you; where you then will be able to design your iconic race helmet! I usually use simple programs such as Paint, or even GIMP. Simply email the finished product back to me and all is good. If you want to run a special designed helmet for your home race etc, just ask me! :)
So, it is your very own decision whether you want to be a team manager or a race driver. However make your decision quick; as it is first in first served.
- championship is run on F1C 2006 mod.
- car choices are every team from the 2006 season; exuding Super Aguri.
- you choose team name, livery, logo. Or helmet.
- The season will be 16 races long. (calendar to be confirmed!)
- Points system is: 10, 8, 6, 5, 4, 3, 2, 1. Exactly like the 2003-2006 system used in F1 real life.
- managers choose a -0.1 upgrade to an ability area, 10 races a season
- managers choose a -0.5 upgrade to an ability area, twice a season; either for current or nest seasons car.
- drivers pick 3 favorite tracks where they will again a -0.1 performance gain.
- drivers must make only 1 pit stop.
- races run on 30% race distance each Saturday (may change).
- race review videos will be uploaded each week.
Example of ability area choice
- managers and drivers each have 6 points to allocate between three ability areas.
- each ability area must not be below 1 or higher then 6.
- decimals are allowed
- lower numbers are best for F1 Challenge.
Race ability – 1.1
Qualifying ability – 1.1
Rain ability – 3.8
Race ability – 1.0
Qualifying ability – 1.3
Rain ability – 3.7
Team (chosen by team manager)
Race ability – 2.0
Qualifying ability – 1.8
Rain ability – 2.2
The driver and team abilities are then added together to create THE ability for a driver for that season.
So now if we had Driver 1 and Team together we get this. Driver 1′s final ability.
Race ability – 3.1
Qualifying ability – 2.9
Rain ability – 6
So if we can get enough interest for this the game can run! More details soon!