Check the elevation on this one. Lots of fantastic uphills and downhills with a few blind corners. Obviously it’ll never happen because of the houses, but I always design these with road width and legitimate saftey concerns in mind. Hence some of the chicanes inserted where blindingly fast corners with no runoff would have been if they just barreled through.
A quick walkthrough: the start-finish straight has a slight uphill which quickly transforms into a steep uphill as the first corner starts. Then turns 2 and 3 crest with 3 being a very sudden and very blind right hander. From here, it’s back downhill for a bit before the climb returns after turn 4 (a fast lefty). It continues to get steeper until there’s a small bend to the right JUST before a sharp left hand hairpin at the top of the hill which is turn 5. Because of the hill, it’s actually somewhat banked ala Druids at Brands Hatch. The exit is turn 6: a slight left bend. From there it’s a downhill plunge all the way to turns 7 and 8 which make up a sharp chicane that dumps you into the bottom of the valley. Turns 9, 10, 11 and 12 are a right, left, right and left respectively, all climbing back uphill again. At the top, 13 and 14 crest with another blind corner, this time with a chicane since otherwise it’d be a SUPER quick right kink. A bit of a downhill takes you to turn 15, a pretty blunt 90 degree right hander. From here things flatten a bit with 2 short straights separated by a fast left hand bend which is turn 16. 17 quickly approaches and it’s not quite a 90 degree lefty. It’s exit is a long, sweeping turn 18, dumping the cars onto a straight with a slight kink and finally a veer to the right before turns 19 and 20, another chicane to prevent the cars from getting too fast through this very crooked section with little runoff. Turn 21 is a left hand kink and finally the cars reach the final turn 22, which is another 90 degree left hander. From here, there’s a bit of an uphill on back to the finish line.
One of these days I want to make some of these tracks into courses on Grand Prix Legends. Or if someone would come up with a good game that lets you accurately create your own courses that you can drive, that’d be AWESOME.