Forum Replies Created
20th May 2016, 18:56 at 6:56 pm #320427
Hey guys, apologies for the delay. I keep on not getting the notifications through on email so miss a lot of the posts. Also, it’s nice to be back doing this. I hit a design burnout and wasn’t particularly enjoying it, but I feel good about it again.
Anyway, thanks for the win!
So, my challenge starts like this. You’re just driving along at an F1 circuit of your choice that isn’t a street circuit, when all of a sudden, oh no! A meteor has come down and crashed into one half of the circuit that you are currently at (can literally be any non-street F1 circuit, and which half it has crashed into is your choice).
So, the way this works is, find the furthest east part of the circuit, and the furthest west point of the circuit (or furthest north, furthest south). Find out that distance and half it. Split the circuit down the middle, top to bottom, or left to right. Which ever half you choose to have been hit by a meteor, you have free reign on how the circuit will be rebuilt.
– Circuit can not be more than 1km longer or shorter than the original.
– Can not design outside of the current limit of the racing facility.
– If you take away the original pit-lane/straight of the circuit, you must either design a new one, or state where the new one is.
That’s it. Hope you enjoy this one.16th May 2016, 16:56 at 4:56 pm #32005428th February 2016, 20:54 at 8:54 pm #313467
I only have the HD package but can still view Sky F1.
Wasn’t Sky F1 supposed to move over to the Sky Sports package instead of the HD package, or is that something that was never confirmed?26th November 2015, 13:52 at 1:52 pm #309504
5.1958km, anti-clockwise, 16 corners.
I haven’t changed much, but made T1 so that it is now a T1,2,3 complex to slow the cars so they’d be able to do that section. I also extended the run to the old T4 hairpin and tightened it to produce a bigger braking zone for more overtaking. I also tightened the next corner to hopefully provide better overtaking. I also slowed the cars going into the long left hander so they aren’t really too fast. The corner after the long left is extended back and also slightly more open, and also the next corner cuts out some of the final complex and extends it outwards (going to an area where more run off can be used). I have also added a left/right fast chicane which should mean the run through the final corner isn’t too fast for F1, based on how much run off there is (although I think it would be fine to be how it was, I was trying to make it suitable for current F1 regs). The final corner itself is also slightly tighter which should follow F1 regs.23rd November 2015, 12:11 at 12:11 pm #30939019th November 2015, 23:06 at 11:06 pm #309289
I think that run from the final corner to T1 is one of, if not the, longest straight. It’s also preceded by what I’d hope to be quite a fast chicane, and it looks to be quite a heavy braking zone. So, all in all could be good for overtaking. Running the oval sections and the stadium section should be a lot of fun!19th November 2015, 20:06 at 8:06 pm #309276
I like this a lot.16th November 2015, 15:20 at 3:20 pm #309159
@sam3110 You have used about double the amount of original track from the rules so I’ll have to disqualify it. The track is also very, very slightly out of the permitted area, but it’s so tight, and the extra area used is just as usable as the part it is extended from, so I’d say it’s fine in that regard. I would also suggest that there are too many hairpins/90 corners. At the 1km mark is a hairpin, the 2km mark is a hairpin, the 3km mark is a 90 corner. Turn 16 is also a hairpin. I would also classify the corner at the 4km mark to be a hairpin, even if it is quite open and long, because it ends up coming back a full 180, which means there are 5 in total.15th November 2015, 14:33 at 2:33 pm #309057
Thanks @sam3110 :) I’m glad I won with a track that I designed a while ago (decided to do a track in Norway as I have a friend from there), and finally got to use it in a competition. Good times.
So my challenge is this. There is talk that Zandvoort could be returning to F1. You have been tasked to either update Zandvoort to F1 standards, or come up with a better street circuit alternative in Amsterdam, Rotterdam or The Hague.
For Zandvoort redesigns:
– Track must be between 4.5 – 6.5km
– You may only use 1.5km of original track (doesn’t have to be exact, but make it as close to this as possible).
– You may use this area only: http://www.gmap-pedometer.com/?r=6752113
– There can be no more than a combined total of 4 hairpins and 90 degree corners.
For street circuit:
– Track must be between 4 – 6.5km
– There must be a straight of at least 800m.
– There can be no more than a total of 4, 90 degree corners.
– Road must be wide enough (or able to be widened enough) to hold an F1 race. I will be strict on this one.
– You can use up to 1.5km of the allowed distance to create a part permanent section of the track to make it a hybrid circuit… If you can find a suitable location.
– Buildings can not be destroyed, but any area that is currently land that will eventually become buildings is allowed to be used.
Good luck and have fun! You have until Friday!9th November 2015, 17:29 at 5:29 pm #3086613rd November 2015, 0:13 at 12:13 am #308398
@browny Going to have to give this one to you! Whilst probably not the most realistic, it does look the most fun. Sorry for the delay, completely forgot about this after a crazy few days!25th October 2015, 23:41 at 11:41 pm #307716
Thanks @npf1 ! I really enjoyed designing that track!
Okay, so recently it has been suggested that America needs more F1 races. One of the suggested places was California. In the infinite wisdom of the powers that be of F1, they have decided they need a street race in California to make up for the fact that New Jersey still hasn’t gone ahead.
– The roads must be suitable for use, or have enough space to be widened suitable for F1.
– No buildings can be destroyed, unless you can find ones that are due to be demolished. Any unused land that has been bought up but not used can also be used.
– Track must be between 4-7km
– Must be in California.
Competition ends Friday 19:00 GMT.
Good luck all!19th October 2015, 15:52 at 3:52 pm #307230
5.626km, clockwise with 22 corners.
T1 is a long curve that is flat out
T2 is a right hand hairpin with an open radius. It is a heavy braking point and should be good for overtaking.
T3/4 is next is a is a swooping chicane, very fast and should be spectacular to see F1 cars through it.
T5 is a right hand hairpin with an open radius. Any mistakes through T3/4 would make T5 a great overtaking opportunity.
T6 is a more open left hand hairpin. It is not as tight as traditional hairpins so some speed can be carried through (it’s more like T4 at Bahrain).
T7 is next and is a quick kink to the left that would require some braking. It would be difficult to get right.
T8 follows and is an open radius style kink. Similar to T7 it would require some braking and would be difficult to get right.
T9 comes straight after T8 and is a flick to the left which should be flat at the current speed of the car, but should look great when F1 cars go through, especially as they are changing direction.
T10 is quite a long left hander, very open. Starts off tighter but opens out on exit.
T11 comes next and is a double apex corner that will be flat or very close to flat. F1 cars should look awesome going through here.
T12 follows and is a very long, very open right hander. It starts off relatively tight, opens out in the middle and then starts to tighten up again, making it have a double apex. The exit of the corner will be incredibly fast and the entire thing will really test the front left tyre.
T13 is flowed into after T12, and is a flat out right hander leading onto a medium length straight.
T14 arrives at the end of the straight and begins the 3-turn complex. T14 is a tight right hander.
T15 is straight after and is a tight, but slightly more open that T14, left hander.
T16 follows and is an even more open, but still quite tight, right hander. Mechanical grip and a good balance is key for these corners, as well as downforce.
T17 follows and is an open radius left hander, which would be quite tricky to get right. It flows directly into T18
T18 is a slightly sharper version of T17, but would be close to flat as it is open radius and the cars at this point would be travelling too fast. It should still be tricky.
T19 follows after a short straight which is a long right curve that would be flat out.
T20 comes next which is a right hand hairpin that opens up slightly on exit.
T21/22 come next, and is a very fast chicane style corner that would be completely flat, but should look spectacular with F1 cars changing direction between T21 and T22. T22 is the final corner.
The pit-lane is accessed by staying right at T21 instead of turning into T22.25th September 2015, 16:19 at 4:19 pm #306031
Very much agreed. I have never liked it.23rd September 2015, 13:23 at 1:23 pm #305854