Forum Replies Created
21st September 2016, 19:52 at 7:52 pm #329074
Also, I must say I quite like this circuit. It has no silly chicanes and some flowing corners too. Looking forward to this one quite a bit. Plus, the scenery should be amazing.21st September 2016, 19:49 at 7:49 pm #329073
Create a G-Map of the circuit (it’s pretty close but not perfect), in case any one wanted to have a look. http://www.gmap-pedometer.com/?r=69581043rd July 2016, 15:45 at 3:45 pm #323875
What a great calendar. It’s still a shame they have to have the big game over the winter period, but as soon as April starts, that looks pretty amazing. Also, very excited to hear about what Rd 5 will be (I believe 9 is supposed to be a different London round?). I really hope both double headers are approved.21st June 2016, 15:51 at 3:51 pm #323184
Just a little over 24 hrs later, I have decided that @mathers is the winner! Congratulations.20th June 2016, 15:33 at 3:33 pm #323092
I’ll give my verdict within the next 24hrs. Thanks for all the submissions!14th June 2016, 18:29 at 6:29 pm #322347
No restrictions on location!14th June 2016, 16:43 at 4:43 pm #322344
Thanks @toti. My challenge:
Oh my, Bernie has gone mad (or at least, madder than usual), and it is your job, the unfortunate souls who have to put up with Bernie’s nonsense, to make the most of what he has suggested. Bernie wants a new street circuit, but he wants one with a twist. Bernie wants a street circuit that is only 2.5km-3km long, has one corner which utilises either a 270 degree turn around a roundabout, or a figure 8 layout.
– Can destroy one building/set of buildings that are not people homes, but only if there is a really good reason for it. Creating space for run off is not a good reason, but a pass through to get from one section of road to another is a good reason.
– Roads must be wide enough, or sufficient space to be widened. However, one section of road, no more than 300m, may be a tighter bit of road.
– There must be at least one 600m straight.
– A pit-lane must be designed, or described.
So, we’re going for a silly, but realistic F1 circuit, that is a lot of fun to drive! Good luck all!10th June 2016, 15:17 at 3:17 pm #32178428th May 2016, 9:50 at 9:50 am #32075620th May 2016, 18:56 at 6:56 pm #320427
Hey guys, apologies for the delay. I keep on not getting the notifications through on email so miss a lot of the posts. Also, it’s nice to be back doing this. I hit a design burnout and wasn’t particularly enjoying it, but I feel good about it again.
Anyway, thanks for the win!
So, my challenge starts like this. You’re just driving along at an F1 circuit of your choice that isn’t a street circuit, when all of a sudden, oh no! A meteor has come down and crashed into one half of the circuit that you are currently at (can literally be any non-street F1 circuit, and which half it has crashed into is your choice).
So, the way this works is, find the furthest east part of the circuit, and the furthest west point of the circuit (or furthest north, furthest south). Find out that distance and half it. Split the circuit down the middle, top to bottom, or left to right. Which ever half you choose to have been hit by a meteor, you have free reign on how the circuit will be rebuilt.
– Circuit can not be more than 1km longer or shorter than the original.
– Can not design outside of the current limit of the racing facility.
– If you take away the original pit-lane/straight of the circuit, you must either design a new one, or state where the new one is.
That’s it. Hope you enjoy this one.16th May 2016, 16:56 at 4:56 pm #32005428th February 2016, 20:54 at 8:54 pm #313467
I only have the HD package but can still view Sky F1.
Wasn’t Sky F1 supposed to move over to the Sky Sports package instead of the HD package, or is that something that was never confirmed?26th November 2015, 13:52 at 1:52 pm #309504
5.1958km, anti-clockwise, 16 corners.
I haven’t changed much, but made T1 so that it is now a T1,2,3 complex to slow the cars so they’d be able to do that section. I also extended the run to the old T4 hairpin and tightened it to produce a bigger braking zone for more overtaking. I also tightened the next corner to hopefully provide better overtaking. I also slowed the cars going into the long left hander so they aren’t really too fast. The corner after the long left is extended back and also slightly more open, and also the next corner cuts out some of the final complex and extends it outwards (going to an area where more run off can be used). I have also added a left/right fast chicane which should mean the run through the final corner isn’t too fast for F1, based on how much run off there is (although I think it would be fine to be how it was, I was trying to make it suitable for current F1 regs). The final corner itself is also slightly tighter which should follow F1 regs.23rd November 2015, 12:11 at 12:11 pm #30939019th November 2015, 23:06 at 11:06 pm #309289
I think that run from the final corner to T1 is one of, if not the, longest straight. It’s also preceded by what I’d hope to be quite a fast chicane, and it looks to be quite a heavy braking zone. So, all in all could be good for overtaking. Running the oval sections and the stadium section should be a lot of fun!