Forum Replies Created
29th July 2014, 23:43 at 11:43 pm #268742
@minnis The Android version will be out before the end of the season, hopefully sooner.
@benh I was just playing through a new game and Firecruiser were my biggest rivals. The name now pains me. ;-)
There have been a few previews written up recently:
“Hands-on with stunning F1 simulator Motorsport Manager for iPhone and iPad” – Pocket Gamer
Motorsport Manager “is presented in a beautifully self-assured package. The UI has a clean-lined iOS 7 feel about it and the races themselves (which play out in real-time but can be sped up if you don’t want to watch all 20-odd laps) are animated on a 3D race course with a striking tilt-shift visual effect.” – Pocket Tactics27th July 2014, 19:58 at 7:58 pm #268490
I’ve just submitted the game to the App Store.
It’s been the most incredible 11 months of full-time development I’ve ever had (and I’ve worked in the games industry for 10 years). I’ve put my heart and soul (and life savings) into this project. I’m in shock that it’s done. I honestly can’t wait for you all to play it. I’m super proud of it.
Thank you for your messages in this thread. They really do help you to keep you going when it’s cold and dark out and it’s 2am and you’re still tweaking the gameplay values to make sure the difference in performance between the soft and hard tyres is just right.
Thanks again guys.
I’m off to the pub to get drunk. TTFN. :D24th July 2014, 10:48 at 10:48 am #267920
It’ll be an upfront cost of £2.99.23rd July 2014, 20:21 at 8:21 pm #267899
Oops. Sorry guys. Soon. :D
I’ve been a bit delayed by some super exciting happenings regarding the game.
It’ll be released in the middle of August. :-)
Here’s the latest build running on my iPod: https://vine.co/v/M22LJIWwqrF23rd June 2014, 12:44 at 12:44 pm #264254
@juan-pablo-heidfeld-1 Don’t worry it’ll find it’s way to Android fairly soon. It’s just a little trickier due to the wide range of devices that need to be supported. Thanks for the team name too. :-)
Press attention is starting to build now. After that coverage in The Guardian the other day it’s also been picked up by Pocket Gamer: http://www.pocketgamer.co.uk/r/iPhone/Motorsport+Manager/news.asp?c=60207
@keithcollantine I’d love to be able to chat with you about the game and it’s development. F1 Fanatic has been my prime source of F1 goodness for over 5 years now and it would rock my world to show you the game in detail. :-)22nd June 2014, 12:21 at 12:21 pm #263973
If the link doesn’t take you straight to the Motorsport Manager section the interview is at 4.15pm.22nd June 2014, 12:13 at 12:13 pm #263971
The demo I took to the Radius Festival went down really well. Keith Stuart of The Guardian spoke to me about the game. Here are his thoughts http://www.theguardian.com/technology/2014/jun/20/radius-festival-of-indie-games-day-two-live#block-53a44adbe4b017f323c13fec18th June 2014, 20:06 at 8:06 pm #263317
Here’s a Guardian article on the event:18th June 2014, 20:05 at 8:05 pm #263316
Thanks again for the team names guys. There are loads required! The game has 46 brand new circuits and 8 racing series, that makes a lot of teams! :D
I’m adding them to the game right now. So they’ll actually be in the build I’m taking to the Radius Festival (http://www.radiusfestival.com/#!games/cm2z) in Leicester Square on Friday. If anyone is around for that it’s free admission (with a ticket) and I’ll be there to talk about the game. It’ll be playable as well.18th June 2014, 11:23 at 11:23 am #263261
@mathers Thank you, that’s a great list. Much appreciated.
I do plan on adding an editor for the database, there are a few issues I’d need to solve first so I’ve currently got that task on my post release list for a future update.
The name suggestions so far have been great. Keep them coming guys. :-)18th June 2014, 10:39 at 10:39 am #263254
@davidnotcoulthard I can’t make it free because I’ve spent 9 months developing it full time and spent my life savings making it. It is a good game and F1 fans will really enjoy it. I think it’s worth paying for and it’ll cost less than a pint of beer, but you’ll get a lot of great hours out of it.
@octopotent That’s a great name. It’s in the game. :-) Thank you.
@bradley13 I’ll add Downton GP in for you. :D17th June 2014, 22:45 at 10:45 pm #263238
I’m not allowed to use manufacturers, and I’m actually quite happy not to use them.
At first I was worried the game would suffer as a result of not having any licenses, but I’ve used that to my advantage and created 8 unique and new racing series each with their own history. The drivers and teams are unique too. There are no Hewis Lamiltons for example. The circuits are all unique too and in all honesty it’s incredibly good fun as a result.
I’ve been an F1 for 21 years now and I know the circuits on the calendar extremely well. It’s great to race against new people in new locations and you really feel like you’re progressing and moving around the world as a result. It surprises people when they play.
So yeah, unique names are welcome. :-)17th June 2014, 22:35 at 10:35 pm #263234
One thing I do need is team names.
So if any of you are interested in naming some of the AI teams feel free to reply to this thread and I’ll add them in.
Obviously they need to be suitable names for ages 3+, and if you intend to play the game probably names that you don’t intend to use yourself. :D17th June 2014, 15:36 at 3:36 pm #263212
Awesome! Thanks very much for the positive comments guys. Really appreciated! I’ve been working on this nearly 7 days a week full time for 9 months now. It’s been an incredible experience but a scary one as well. The positive feedback keeps me going.
I was told by a games publisher that they didn’t think they’d be a market for this, but as an F1 fan I think there is. It’s incredibly good fun to make the strategy calls that define races.
I’m not sure on price yet, it’ll be an upfront cost with no IAPs though. I’ve concentrated on the gameplay rather than how to get people to spend more money in game.
As for running on older Android devices. That could be an issue, it depends. The simulation is incredibly detailed. The cars actually drive every single section of the race track and react to each other accordingly, taking into account the circuit, driver stats, car stats, driver personality, strategy, tyre wear and weather conditions and temperature. You can fast forward the simulation and slow it down to real-time whenever you want (which you can see in the video when the camera zooms down to circuit), nothing is faked when the game is sped up, the exact same simulation continues to happen. I’m incredibly proud of it, but it does push older devices to their limit. Although it runs perfectly on all iOS 7 supported iPhones and iPads.
The game will be playable at the Radius Festival in London on Friday if anyone would like to come down and play it early: http://www.radiusfestival.com/17th June 2014, 14:41 at 2:41 pm #263207
Ha, 18 hours of painful silence. :D