Forum Replies Created
4th April 2014, 13:56 at 1:56 pm #255277
There are, but not this version of the game. I want to make sure they game sits properly on the platform it’s released on. I’d want to do the PC/Mac version properly rather than just port the iOS version. I’ve had some interest from publishers, so it’s on the table.2nd April 2014, 10:10 at 10:10 am #255076
Thanks for all the positive feedback so far. Really appreciated. :-)
@alextrosbergfan The game will be universal on iOS. So buy it on iPhone and you’ll be able to play on your iPad at no extra cost (and vice versa). The game features iCloud saves so you’ll be able to play on your phone when you’re out and continue from where you left off on your iPad in front of the TV.31st March 2014, 23:03 at 11:03 pm #254930
You get to customise your team’s name, logo, drivers, race engineers, technical director, sponsors etc. You can choose a team colour, but not design the livery. It has very little hands on car creation and there’s a reason for that. You’re the team principal and the decisions you make are higher level than that. The focus of the game is not on being an engineer or a car designer but the owner of a team. I don’t want to give too much away just yet, and what I’ve said may disappoint some, but when you play this you’ll realise why it’s different and why it brings this genre forward.
As for cost. It’ll be a paid app with no in app purchases. Free apps aren’t free really, they are barely even games. I’m not interested in making something that hassles you to keep spending 69p or wait a day to get upgrades. I want to make games that focus on giving people a fun experience that is balanced and designed to be enjoyed and mastered through skill.31st March 2014, 15:43 at 3:43 pm #254894
You’ll find some of the racing series’ logos that I’ve created on the website: http://www.motorsportmanager.net31st March 2014, 15:23 at 3:23 pm #254890
Absolutely. Usability and depth are the key areas for me. I’ve found a solution in design that allows those two to exist without being in conflict with one another.
At the moment the series in the game are all single-seater. I do have plans for additional forms of racing over the coming months after release. For now I’m focusing on getting the core experience right and the quality as high as I can with single-seater cars before adding bonus content post release. Regardless there will be a lot to play with in the nine categories you’ll find in the game on launch day, and each have their own distinctive feel.31st March 2014, 14:56 at 2:56 pm #254888
I’m a huge motorsport fan and I think I have a design here that people will genuinely enjoy.
There’s a core feature that sits through the entire game that I’ve not spoken about yet that will make this stand out from other management games in the genre. It should push things forward when it’s released and away from features like purchasing car parts like: front-wing level 3 and front-wing level 4, and then level 5. There is none of that. Of course you’ll be developing your car though, just not as you’d imagine.6th November 2013, 20:31 at 8:31 pm #244635
I have experienced that a few times.
I started watching the sport in 1993 and found myself backing Hill in his attempt to get his first win. When he succeed he had a fan and naturally I became a Williams fan as a result. The next few years were about getting that championship!
Eventually Hill left the sport leaving just the Williams team to support, but I’ve generally struggled to find a passion for them most years.
I tend to watch as a neutral now and really respect all the guys and teams and think people are far too harsh in their criticisms, especially the world champions on the grid. They all have their individual skill-sets, it’s great.
I guess I became a Williams fan again last year with Bruno Senna being in the team, but that was a nostalgia thing having been a Williams fan when Senna died.3rd April 2013, 12:37 at 12:37 pm #230969
Yeah, 2012 is a massive improvement on 2010 and 2011. It’s a lot more fun.11th February 2013, 11:40 at 11:40 am #224807
I’ve got tickets to the England v France game. It’s been a great tournament so far. I can’t wait. :D25th January 2013, 13:52 at 1:52 pm #224322
They have just posted this reply:
Caterham F1 Team @MyCaterhamF1
…previous tweet should have said “future F1 games”. We don’t know yet which installment the new CGI will be for25th January 2013, 13:51 at 1:51 pm #224321
That’s what makes me think it’s for next-gen (probably F1 2014 instead of F1 2013). Nearly every studio in the industry at the moment are creating little videos like this to test out the tech and create a viable target for the new console hardware.25th January 2013, 12:11 at 12:11 pm #224319
Actually, probably not. I forget it’s an end of September release, that would make it a possible launch title but we might not have seen the new consoles by then. Although there are dev kits out there, so I’d imagine they are working towards the next gen now, even if 2014 is the first title on them.25th January 2013, 12:03 at 12:03 pm #224318
Ha, that’s not just confirmation of F1 2013, but that’s also got to be confirmation of F1 2013 being available on next-generation consoles too.18th January 2013, 11:08 at 11:08 am #211282
F1 Race Stars came out in November which means the team was probably working on something new which has been cancelled before going into full production.18th January 2013, 11:03 at 11:03 am #211281
I work in the games industry and Codemasters are known for letting entire teams go at the end of projects. They closed down their Guildford studio not too long ago.
I’ve asked around and apparently it’s the F1 Race Stars team that has been given the push. Apparently there was no new project for them to move on to.