Forum Replies Created
8th March 2014, 20:34 at 8:34 pm #251288
I think there was a clause in the regulations that allow for changes made on the grounds of safety, reliability, or cost-cutting. That’s my understanding of it, but someone who’s better versed in the regs should be able to clarify.
Really, it just comes down to how long it is before they’re able to produce a race-winning car: even the McLaren MP4-24 disaster of 2009 was winning races and podiums after the mid-point of the season. If RBR are able to get around the issues within the first few races, I can see them being contenders (ironically as underdogs). If they can’t get a handle on it by the mid-season break, then I wouldn’t rule them out of race wins, but we can likely rule a WDC/WCC as highly improbable at that point.8th March 2014, 20:29 at 8:29 pm #251286
Well, it’s better odds than the lottery, so if you have a tenner to spare, why not?
I can’t stand any betting losses so I don’t bother with it in the first place. I’d rather put my tenner towards a couple of good beers for when I sit down to watch a race – money much better spent, in my opinion (unless, of course, the bet would turn out to be a winning bet).26th February 2014, 20:02 at 8:02 pm #249931
@spud The great thing about modern racing games is that you can tailor it to your skill level; obviously I want the games to pose a bit of a challenge, but I also want to win. I have a really hard time modulating throttle with the Xbox 360 contorller, so I use traction control, but I have a much easier time modulating brakes so I turn off ABS/Brake assist. I’m rubbish at spotting racing lines (in games, anyway), so I always keep them on as a guide (my big issue is overshooting braking points and picking the right place to start the turn).
A friend of mine had sent me a trailer for Watch Dogs, and I really like the concept. With these new generations of consoles, I really hope to see some more creative, free-roaming games.26th February 2014, 18:39 at 6:39 pm #249918
I really don’t like these mandatory pit-stop rules (other than a rule saying that at least 1 pit stop should be made). I don’t recall very well, but most races are short enough that a mandatory change like this is somewhat silly; I think we’d have had more variety if teams were left to their own strategies and could do a quick stop to change only the fronts or only the rears, like @tomsk said.
I think the GP2 formula is fantastic, and is a refreshing contrast to F1 (up to the driver to show his skill, rather than being advantaged/disadvantaged by their car).25th February 2014, 22:59 at 10:59 pm #249847
Another point I’ll add: because the cars are all identical and only differ in setup/driver/team, the racing is very close and fun. If a driver is pulling away, you know it’s because they nailed a setup and are perfectly in tune with the car.
I find GP2 races to be consistently exciting, and GP3 to a certain degree as well (should be much better now that they have even faster cars).25th February 2014, 22:13 at 10:13 pm #249844
I’d like to see either Caterham or Marussia score points, but I feel that 12 other cars will have to retire for that to happen. Going for this long with no points and essentially no improvement is embarrassing.
The first one to score points will probably gain my favour, since they’ll have finally proven (to a degree) that they are capable of scoring points and worthy of having a spot on the grid.
Given that Kobayashi said today that the Caterham is slower than a GP2 car (in a sense, it is, but it is a bit overdramatic) I don’t really have much hope for either team.
That said, I hope I’m horrendously mistaken and that one of these teams scores points. It’s long overdue.25th February 2014, 22:09 at 10:09 pm #249843
@jamiefranklinf1 I agree, I played the heck out of 2010 (started with Caterham, moved to Mclaren, then to Ferrari) and got 3 seasons worth. 2011 was a nice improvement, since 2010 felt like you were always driving on a knife edge, and 2011 was a lot more predictable in handling. Never bought 2012; tried 2013 but only got a couple of races deep.
I think the classic cars are cool, but I’d rather they not half-ass it; if you’re going to include a classic mode, include all of the classic cars from a particular season.
After playing 2013, it feels like there are a lot more restrictions in terms of customizing the gameplay especially compared to 2010/2011. It also feels like not much has changed since 2011.
I don’t really care for the e-mails/news articles/interviews since they get repetitive; there’s only so many responses you can pre-program, and I feel like they should just leave it out entirely since I don’t find it adds anything.
My biggest peeve with the Codemasters F1 games is when you end up replacing a driver at a team, that that driver disappears from the grid entirely. I.e. if I join Mercedes, there’s no way that Hamilton/Rosberg would go without a seat for a whole season. I wish drivers changing teams was a possibility, despite sponsorship reasons, etc. When I play NHL or FIFA, I love seeing the shuffles in teams (even if some trades are highly questionable in real life, it’s funny seeing it in a video game). It probably comes down to sponsorship/licensing issues, but I always found that restriction strange.25th February 2014, 18:06 at 6:06 pm #249824
@insilico I got them as DLCs on Steam. Fallout 3 was very stable for me, it was only New Vegas that was not.
I’m not really sure if New Vegas got the same DLC treatment that Fallout 3 did; to be honest, I don’t think I ever finished New Vegas since other things had come up (you know, that little annoyance called ‘life’) and forgot about it.
I believe the GOTY edition includes all the DLCs anyway. Operation Anchorage wasn’t that great, but you do end up with some awesome items (Stealth suits, Railgun sniper rifles); the Pitt was forgettable; Broken Steel is the essential one, and after a quick Google search, this is the one that has the level 30 cap. Point Lookout is also an excellent addon. Mothership Zeta is also largely forgettable, in my opinion.
If you were to only get two DLCs, it would be Broken Steel and Point Lookout.25th February 2014, 17:49 at 5:49 pm #249819
@craig-o A Link to the Past pretty much set the standard for the Zelda games, and I think was a conceptual basis for future games, like Ocarina of Time (i.e. two worlds that you need to travel between to finish the game).
A Link to the Past remake would be awesome, as long as they didn’t change the fundamental feel/mechanics of the game. A graphics refresh would be welcome, but I would want them to maintain the 2D, top-down perspective instead of recreating in 3D (although that would be cool in itself).
If it does get remade, definitely get it! Otherwise, if you have an old SNES, maybe you can find a copy for relatively cheap (these should be plentiful).25th February 2014, 17:43 at 5:43 pm #249818
@insilico New Vegas is great fun as well, although I preferred Fallout 3 personally, especially once you had the addon with the higher level cap (Point Lookout, I believe?)
One note I’ll give is that New Vegas was fairly unstable on my PC; you might be better off if you’re playing it on console, but I had situations where as soon as I walked to certain areas or certain doors, the game would crash. The only way to remedy this was to find a door that wouldn’t crash the game, exit/return to reload the level, and then continue playing. Once you figure it out, it’s not too bad, but as it is with Fallout 3, having the game crash could mean a lot of lost playtime.
If you like that, Borderlands are similar in that it’s an FPS with RPG elements. Not nearly as detailed as Fallout 3/New Vegas, but it’s a creatively conceived game, and very fun (if you can get used to the humor).25th February 2014, 16:29 at 4:29 pm #249814
@slr @insilico @spud Fallout 3 was absolutely legendary; I love that game and its expansion packs. The number of hours I sunk into that game is unhealthy, but there’s nothing else like it. I love how the Evil/Neutral/Good aspect comes down your own actions, rather than ‘pre-selecting’ your character type from the get-go. I never got into it’s counterpart, Oblivion/Skyrim nearly as much as Fallout.
Currently playing Borderlands 2 (also legendary), NHL ’14, and still playing the odd Forza 4 race (all on Xbox 360). I want to get back into Starcraft 2 and Diablo 3, but the way my computer is setup (as an HTPC) isn’t really suitable for these types of games.
@craig-o I’ll never tire of the classics; SNES games that are forever part of me are Final Fantasy II and III (in NA; in JP it was IV and VI), Zelda: A Link to the Past (epic, absolutely, stunningly, beautifully epic game) and Super Mario World.
Glad to see some gamers on here!19th February 2014, 21:23 at 9:23 pm #249164
When did the FIA implement mandatory crash testing? I wouldn’t be surprised if it was only mandated from 1995 onwards.
Of course, Senna’s death was the turning point, but it makes light of the efforts that Stewart had put into driver safety as well (I think he was one of the first to say that racing at the old Nurburgring was crazy because of the safety issues).
I think the safety standards that the FIA have implemented have worked tremendously, mainly the carbon fibre safety cell. One clip I always show to those who question safety in F1 is Kubica’s crash in Montreal 2007; had that happened 15-20 years prior, it most certainly would’ve been a driver fatality.6th February 2014, 17:40 at 5:40 pm #248571
If such a gap exists, I’d be very surprised if much of it wasn’t closed by the time the season starts.
It’s unfortunate for Renault since they were already dealing with reliability issues; imagine having to try and continue engine development when the base you’re dealing with isn’t stable to begin with anyway. I wanted Vettel to deal with some difficulty and adversity this season, but not like this.
I’ll remain optimistic and hope they can pull it together for early in the season. A few races on the backfoot may not hurt them too much in the end, since the end has double points…30th January 2014, 17:56 at 5:56 pm #248433
I think each F1 Fanatic could write their own regulation book for their ideal formula.
In an ideal world, all competing teams would have vast sums of money and we’d have a much less restricted formula. In an era of financial uncertainty, my ideal formula would essentially be a spec series. I like the idea of the current power units, but I would allow MORE engines because there would be much more severe restriction on aerodynamic development: you develop a low, medium, and high downforce package (which can be setup to their liking) but no more one-off wings/bits for each race. Engines would be boosted to the point where the V6s alone (without the hybrid system) are producing the V8 levels of power, but the built-in hybrid system is capable of boosting to around 900-950hp for ‘x’ amount of seconds per lap. Otherwise, from a functionality standpoint, I wouldn’t change it from the current formula.
DRS = banned.
Two types of tyre per race = banned. There would be multiple tyre manufacturers allowed, but any tyre developments from each manufacturer are able to be accessed by any team (i.e. if McLaren starts with a medium Pirelli in one race but finds that a soft Bridgestone used by Williams will suit them better, they will be able to use that tyre.) This is so that tyre wars remain where they belong, between tyre companies, and teams/drivers who are in the business of winning races can pick and choose whatever is available to them.
With aero development out of the picture, I would also reintroduce the option of teams running a 3rd car, under the restriction that they must run a less experienced driver in that seat; there would be rules surrounding that, i.e. it must be a rookie but drivers with no more than “y” amount of races or “z” amount of seasons in F1. There would have to be rules surrounding how points are scored in this case for WDC/WCC championships, but I don’t want to get into those details.
Anyways, that’s my rough idea of a formula. Like I said, if I took the time to really think about it, I’d have my own F1FA (F1 Fanatic Association) regulation book for a series called “F-Zero”.29th January 2014, 19:55 at 7:55 pm #248378
Ah, I didn’t take that into account. I had guessed that they would dip below 10k at the slowest corners (like La Source hairpin, the Montreal hairpin, etc.). I guess they’d have pretty much no power coming out of the corner, otherwise.
I haven’t seen as many of the cool onboard laps this season (the ones that display the gear, speed, G-forces, etc.) so I’ll be sure to seek those out.
Thanks for the clarification!