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- 10th October 2013, 9:22 at 9:22 am #242948tonyyebParticipant
I hope this is coming to Android, looks nice.
25th April 2013, 8:54 at 8:54 am #232253tonyyebParticipant@prisoner-monkeys Oh yeah I get that was the point of the thread but @roald was saying that he thinks that a major contributor to the slow lap time was the removal of the rear beam and narrowing of the front wing etc?
25th April 2013, 8:35 at 8:35 am #232251tonyyebParticipantSorry if I’m missing something here but all this talk of changes to the 2014 regulations in terms of aerodynamics but wasn’t this all changed in the FIA meeting 5th December 2012 http://www.fia.com/news/world-motor-sport-council-2012 stating:
“Changes made to bodywork design, originally aimed at reducing downforce and drag for increased efficiency, have reverted to 2012 specification.” So doesn’t this just mean that we will have very similar cars (with lower noses) and V6 1.6 Turbo Engines with more powerful TERS than KERS?22nd April 2013, 9:07 at 9:07 am #232428tonyyebParticipantWas it his own bits of his front wing?
19th January 2012, 10:03 at 10:03 am #190464tonyyebParticipantGeoff Crammond’s Formula One Grand Prix on the Commodore Amiga. http://en.wikipedia.org/wiki/Formula_One_Grand_Prix_(video_game) The innovative pass and play multiplayer system was superb. Graphics out stripped any other game of its time, really pushing the hardware to the max. Physics engine again unbelievable considering nothing else came close. Considered to be the game that triggered the simulated racing experience genre of games, along with Indianapolis 500 around the same time.
12th December 2011, 11:22 at 11:22 am #184922tonyyebParticipantSuzuka.
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