MadDogMolloy

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  • #308502
    MadDogMolloy
    Participant

    @robocat Some good points. Here are my thoughts.

    Only pre-defined setups will be allowed for Race 1 (the feature race) i.e. those 5 default setups you see in the garage prior to the race. As things stand we will allow setups to be created for race 2 (the sprint race). However we can change things if the majority prefers no setups at all.

    We had championships back in the xbox 360 days. Back then, having a pre-determined calendar meant everyone spending hours and hours practising on a particular circuit on the days prior to a race. Those who just turn up and can’t dedicate that time are instantly at a disadvantage. The system I’m proposing eliminates this and makes things closer and more competitive as a result. Plus it means we really get to see the best drivers, as they have to naturally adapt to the circuit that has been selected. We can eliminate some of the lesser liked circuits from the selection process if people wish.

    We’ll be dropping the outliers i.e. Mercedes and Manor, to stop drivers pulling off in the distance and vice versa. This balances things out nicely as anyone now driving the best car (i.e. the Ferrari) wont be too far ahead of the rest.

    We’ve used equal performance before and it’s definitely the purest form of racing. However the same drivers were always at the front and it got a little boring. Those at the back stopped attending races as a result. Interest waned. With the Realistic performance system I’m proposing, everyone has to adapt to a car’s individual characteristics and the field is a lot closer as a result. Every race is unique with different drivers in different positions, the end result meaning that races are more varied and definitely a lot more fun. Plus newcomers would be on the pace with everyone else and there is more chance of them returning for future races. There is also an element of strategy involved with the credits system. I.e. Do i throw all my credits into good cars earlier in the championship thus building a potential lead? or do i spread them out more over the course of the season.

    Saying that, I’m happy to make changes if the majority prefer a different system. At the end of the day, we just want to make things fun and fair for everyone. Any ideas/suggestion are welcome! If we get enough support, i hope to get going by the end of November.

    #308478
    MadDogMolloy
    Participant

    @kvothe @robocat @pezlo2013 @jamiefranklinf1 @bradley13 @mrgrieves @ljkobrien @strunk27 @afalciesaber @dazzaarcher @powderfinger @david-a @redmist @ed24f1 @xtwl @alexf11995 @ctidave @cscottyf195

    Hello.. Anyone still there?

    Sorry it’s taken me an absolute age to get back to you all on here. Ive been ill, I’ve been on holiday, ive been playing other games (when ive had the time), my dog ate my internet etc. what else can i use?

    Apologies. I suppose I’ve also been waiting to see if the online multiplayer bugs have been squashed. Has anyone been online recently?

    So.. Here’s what i propose. If you’re still interested in some sort of championship then post in this thread. Give us your PSN ID too. If we reach the number that’s in my head as a minimum requirement, then we can go racing. I imagine that interest has dipped due to my laziness, the bugs and what has been (in my opinion) one of the dullest real life seasons in a long time (minus Texas of course).

    But i hope you all prove me wrong!

    #302633
    MadDogMolloy
    Participant

    @xtwl thats a shame dude. Please feel free to join us for the odd race if you’re free though. Thanks for offering to steward too, although now with the use of the ‘share button’, we could get a lot of the decisions out of the way whilst everyone is still in the lobby after the race. Obviously we wont always know what time races are likely to finish though.

    You’re right about setting up and Practicing on a particular circuit beforehand. But this would benefit those who had the time to practice for hours and hours prior to the event. Not everyone has that luxury. I feel that the method im suggesting will highlight a driver’s true skill by showing who is best at adapting to each circuit.

    #302632
    MadDogMolloy
    Participant

    @jamiefranklinf1 glad you like some of the ideas. They’ve worked well in the past and kept everyone interested as every race is different. Also means that even someone who joins later in the season and race in a competitive car and not be chugging it around at the back.

    Not sure how easy it will be to switch to 2014 cars whilst keeping everyone in the same lobby. If theres a way to do then perhaps it might be an idea.

    Oh and facebook? Its easy to set up – you could just use your gamertag if you dont want to use your real name.

    #302619
    MadDogMolloy
    Participant

    @kvothe @robocat @pezlo2013 @jamiefranklinf1 @bradley13 @mrgrieves @ljkobrien @strunk27 @afalciesaber @dazzaarcher @powderfinger @david-a @redmist @ed24f1 @xtwl

    Hello everyone! I hope you’re all enjoying the game despite what some of the critics are saying. I know I am – the actual core gameplay is the best the series has ever been.

    We should be up and running with our first season on PS4 shortly. I would like to say thanks to @bradley13 who has offered to assist in terms of recording results, updating the championship standings and keeping the wiki looking tidy. Both myself and Bradley have been discussing a few of the details of the championship such as the rules and the structure of the championship. There are two key decisions that need to be made and we are both in agreement that they would benefit the championship. However before we rubber stamped them Max Mosley style, we felt it best to run them past you guys first.

      CAR SELECTION PROCESS

    The first relates to the car/team selection process. By season 6 of the Xbox 360 championship, races were starting to become predictable as it would always be the same drivers at the front winning races. We came up with an idea that made the races more interesting and it worked a treat! I’ll try to explain in the simplest way I can.

    Rather than ‘equal performance’, we would run on the realistic (2015) setting. Each driver would receive a set number of tokens/credits to spend on race seats over the course of the season. The cost of a race seat at each team would be determined by their level of competitiveness. An example would be like the below.

    Provisional costs of race seats

    Ferrari, Williams – 5 Tokens
    Red Bull – 4 Tokens
    Force India, Toro Rosso – 2
    Lotus, Sauber – 1
    McLaren – 0

    (Please note I’ve excluded Mercedes/Marussia from the list as I feel that both are either too quick or too slow and this would detract from what we’re trying to achieve with this system. Also there are no seats which cost 3 tokens in order to prevent drivers just playing it safe at every race and choosing the middle team).

    Drivers will be given the opportunity to choose their race seat in the lobby before each individual race event. Choices will be determined by reverse championship order. The cost of the race seat will be deducted from the driver’s token total.

    Drivers will need to ensure that they do not drop under 0 tokens at the end of the championship season. 10 points will be deducted from the driver’s championship total for each minus token.

    With the token restrictions, there is an element of strategy involved. For example, You could race in a top team for the first few events but would then only have enough tokens to race in a Sauber for the rest. It’s totally up to you how you play it! The one constant is that every race will have different drivers in different cars racing in different positions! It might not be the purest way of going racing but if it equals incredible unpredictable races like we had before and keeps continued interest in the championship, then that can only be a good thing.

    If it’s a success, then for future seasons, returning drivers will be assigned a number of tokens according to their performance in the previous season.

      FACEBOOK GROUP

    We’re looking into creating a group on Facebook to provide the main home and focal point of the championship. It’ll be the place to chat, share stories of races and keep up to date with the latest goings on.

    Why Facebook? There are a number of positives of using it over this current thread:

    – It allows separate threads for each discussion so it’s easier to follow.
    – the newest messages appear at the top of the page.
    – We can upload images and videos direct from PSN
    – The notification system would be really good for reminding people of upcoming events.
    – The messaging system could be used for private steward panels. With past championships, we’d had numerous problems with a getting a group together over private message on this site.
    – It opens us up to a potential new audience. We found in our later x360 seasons that we ran this site dry of potential new entrants. I also know a few communities that might be interested in joining us and if it’s on Facebook they’re more likely to do so.
    – Threads updating in realtime without the need to refresh. This would be useful during the event for those joining us without a headset.

    Don’t worry though as we’ll still have a thread open on this site advertising the league. I also understand if you’re not comfortable with sharing your details outside of F1 Fanatic. However it’s easy enough to set up a new/separate account perhaps using your PSN ID as a name.

      THE RULE BOOK

    So they’re the main things, but i thought I would also include the provisional set of rules that we are proposing. Apologies for the length but have a read and if you’re got any queries then let us know.

    The Format

    The host for the event will invite drivers 10 minutes before the event. There will only be one attempt at each race, no restarts.

    Car Performance: Realistic (2015 Performance)
    Practice: None
    Weather: Dynamic
    Assists: All allowed
    Vehicle Damage: On
    Collisions: On
    Return To Garage: Off

    Calendar and Circuit Selection Process

    Before seats are designated, a circuit will be chosen at random in the lobby. This has been done to minimise the need to put in hours of practice before each event. Once a circuit has been raced on, it will be removed from this random vote for future races.

    Drivers from the previous season voted for the circuits they least enjoyed. The following circuits had the majority of the votes and are therefore exempt from circuit selection:

    Circuits TBC

    Race Event Structure

    There will be two races at each event. The same circuit and choice of team will be used for both races.

    Race 1: Feature Race
    – One shot Qualifying
    – 50% race distance
    – Codemasters pre-defined set-ups only (Parc Ferme conditions therefore set-up frozen once Quali begins)

    Race 2: Sprint Race
    – No qualifying
    – Random Grid
    – 5 laps
    – Personalised set-ups allowed

    Points System

    The following points system will be used:

    Race 1:
    16-12-9-7-6-5-4-3-2-1
    Pole: 1pt
    Fastest Lap: 1pt

    Race 2:
    9-7-6-5-4-3-2-1
    Fastest Lap: 1pt

    To score points you MUST finish the race. If you disconnect before the race has ended you will score no points (even if you were in a points scoring position with only 10 or less cars left in the race).

    Drop Score Rule

    There will be times when one cannot make the event due to other commitments. So it has been decided that we will use the ‘drop lowest score’ rule. This has been used successfully in previous seasons. Basically a driver’s lowest points haul from a single event (over the course of the season) will be dropped. It will give everyone a free week that they could miss without destroying their championship hopes. Otherwise it undermines the whole point of having a championship and we might as well have one-off races.

    Obviously in the interest of fairness – if a driver is absent from an event, they won’t be able to keep the same number of tokens. 1 token will be deducted if a driver misses a single event, 2 for their second and 3 for each event thereafter (these races don’t have to be consecutively). This means even if a new driver enters the final event, they will still have enough to get a top seat and not feel left behind.

    Race Stewards

    The race stewards will consist of a panel of three drivers – MadDogMolloy or @bradley13 plus two others on a rotation basis. The race stewards have the power to look at any incidents or cases of reckless driving that have happened on track.

    A driver cannot appear on the panel if they have been involved in the race incident in question or are at a similar position in the championship standings to the driver being investigated.

    Penalties

    When racing close to other cars, it should clean with real-life F1 rules taken into account. i.e. if you move to defend and then move back take your racing line, room must be left for the other car in the braking zone.

    Penalties incurred in the race will count. If in your opinion, you unfairly obtain a time penalty and would like to appeal the race result, you can calmly put forward your case in the lobby after the race. It will not be overturned unless you or another driver can share video evidence proving that you have wrongfully been given a penalty, and the panel agrees.

    Penalty Points System

    – if a driver receives four penalties over the course of one season = 3 token reduction.
    – if a driver receives four penalties over course of one race event (both feature and sprint races) = 3 token reduction and a one race ban (this won’t count as one of your dropped races).

    Any corner cutting penalties won’t be added to penalty count if video evidence is provided. These rules are just in place for reckless driving, so including corner cutting penalties would seem unfair.

    Please note that if a 3 token reduction occurs after the final race of the season, the tokens will be deducted from the starting total for the following season.

    Reckless Driving

    Drivers are free to report incidents they have witnessed of reckless and dirty driving. If for whatever reason, a penalty is not given out during the race and is pointed out in the lobby afterwards, the stewards will be able to look at it and award any penalties if required. Stewards also have the power to double up on penalties in the event of the driver causing a major collision (ie taking out multiple cars at the start). Video evidence will be needed.

    If a victim is severally affected by a collision (ie incurs damage and loses time) then the stewards have the option of gifting them 2-3 extra tokens to make up for it which they can use for the rest of the season. This means that say for example the driver was thinking of driving a McLaren at the next race, the extra tokens could be used to potentially give them a Red Bull instead. Therefore a faster car in the next race would make up for a lousy previous race. Please note that this will only happen as long as the driver doesn’t rage quit and the driver calmly puts their case forward in the lobby at the end of the race. Again, Video evidence will be needed.

    #302198
    MadDogMolloy
    Participant

    @strunk27 mate it’s good to hear from you again! How did the piloting go?


    @robocat
    i hope to get something up by the weekend. Just trying to pull everything together i.e. Rules/structure etc.

    #301987
    MadDogMolloy
    Participant

    @bradley13 sounds bonkers? I’m surprised your tyres lasted that long in the first stint. Not sure if it’s scaled due to my race being 50% race distance but I struggled to make them last 6-8 laps. Seems that was the reason for my puncture in the video above. Not sure if I need to be smoother with my driving or what but it’s tricky with a controller.

    Also did you use a predefined setup or your own?

    #301810
    MadDogMolloy
    Participant

    I got the game early so had the opportunity to have a good go at it. Loving it so far. Graphics are a big step up. Broadcast presentation and pre race commentary from Crofty and Anthony (especially in Chanpionship mode) is pretty cool.

    Ok it’s missing a few modes but I think the bare essentials are spot on. Shouting at your engineer over the headset is a cool feature but it’s replaced the tyre/damage indicator which might take some getting used to.

    Here’s the first race I attenpted as soon as I pushed the gane into the disk tray. Difficulty was too easy on lap one so I pulled over to see what the AI was like. More aggressive than I thought!

    Tried a 50% race today and couldn’t make my tyres last for each of the stints. Think I need to alter my driving style. Great fun though!

    Not gone online yet but had a look at a custom lobby. Only limited to 16 again but the additions include including a practice session and being able to run the grid in reverse order from the previous race. Oh and you create a custom season just like the older games too. Our Sprint race championship evenings look likely to make a comeback!

    #301638
    MadDogMolloy
    Participant

    A good bit of interest so far. There are some on other forums who would also like to join in too.

    If any of you know people outside these halls that might want to join then please invite them.

    #301297
    MadDogMolloy
    Participant

    @ljkobrien – what a great idea :-P

    #301189
    MadDogMolloy
    Participant

    @jojobudgie @ljkobrien perhaps if there’s enough interest we could set up an Xbox one championship too?

    Alfred – I know that @jonny705 @lemon and @astevo1989 have one so perhaps there might be a few.

    #262852
    MadDogMolloy
    Participant

    Just a quick reminder that the new season begins tonight! It’s not too late to register your entry so if you’re interested please head on over to the forum above

    It’s going to be quite possibly our greatest ever season and we all can’t wait to get started! :-)

    #262236
    MadDogMolloy
    Participant

    @blockwall2 hey Adam – of course you can! There is a championship but at the end of the day, it’s about the actual races – the more who can join the better!

    If you’re interested, drop us a message in the welcome thread.

    Look forward to racing with you!

    #261784
    MadDogMolloy
    Participant

    @lemon @ljkobrien @mrgrieves @ms20 @jonny705 @dazzaarcher @vitreouschain @strongo83 @lint101

    @astevo1989

    Hi Everyone!

    Let me introduce.. the new home of the Championship:

    http://f1xboxchampionship.enjin.com/home

    I thought it was about time to change – Its a work in progress but let me know what you think!


    @ljkobrien
    I looked into facebook but thought creating a new forum might be a better idea!

    #260589
    MadDogMolloy
    Participant

    @lemon @ljkobrien @mrgrieves @ms20 @jonny705 @dazzaarcher @vitreouschain @strongo83 @lint101

    @astevo1989
    @mcwoblin

    Canadian GP Results

    Race 1:
    1. Astevo
    2. JonBoy
    3. VChain
    4. Y2j
    5. MadDog
    6. Alfred
    7. ImidazoleNHC
    8. DazzaArcher
    9. Ms20

    Race 2:
    1. Y2J
    2. Astevo
    3. Alfred
    4. JonBoy
    5. Chain
    6. Ms20
    7. Dazzaarcher
    8. MadDog
    DNF. ImidazoleNHC

    Final Championship Standings including dropped score:

    * non mover
    ^ moved up
    ! Moved down

    1. * DazzaArcher – 210pts
    2. ^ Astevo – 183.5
    3. ! Y2j – 177
    4. ^ Lt Alfred – 155.5
    5. ^ JonBoy – 162.5
    6. ! MadDog – 153
    7. * McWoblin – 121
    8. * Vitreous Chain – 113
    9. * ImidazoleNHC – 66.5
    10. * Ms20 – 62

    Dropped scores:
    MadDog 8
    Daz 7
    VChain 5
    Y2j 2
    Everyone else 0

    Final Team standings (all points counts – no drop scores):

    1. Double D – 396pts
    2. AlLoy – 317.5
    3. ChainMark – 190
    4. McImidazoblin – 187.5
    5. Astevo’s One Man Army – 183.5
    6. Jonny Herbert – 162.5

    Credit totals after final round (Change from previous round in brackets):

    Ms20: 0 (0)
    ImidazoleNHC: 0 (1)
    MadDog: 0 (2)
    Alfred: 0 (2)
    Dazzaarcher: 1 (1)
    Jonny: 0 (4)
    Vchain: -1 (5)
    Astevo: 0 (5)
    Mcwoblin: 2 (3 for third absent race)
    Y2j: 0 (5)

    Penalty totals after final round (actual penalties in brackets):

    ViterousChain – 6 (R1 feature, R2 sprint, R8 feature, R9 Sprintx2, R10 feature)
    MadDogMolloy – 4 (R1 sprint, R4 sprint, R7 sprint, R10 feature)
    Ms20 – 3 (R1 feature, R1 sprint, R9 Sprint)
    Dazzaarcher – 2 (R2 sprint, R4 feature)
    ImidazoleNHC – 2(R4 feature, R8 feature)
    Y2J – 2 (R1 sprint, R6 Sprint)

    @vitreouschain unfortunately the penalty in the last race was your third in a row. Therefore you will receive a 3 credit reduction for the following season. You have also been deducted 10 points from this season’s standings for finishing with -1 credit

    WINS
    Astevo – 5 (4 feature, 1 sprint)
    Alfred – 5 (2f, 3s)
    Dazzaarcher – 3 (2f)
    Mcwoblin – 2 (1f, 1s)
    MadDog – 2 (2s)
    Y2J – 2 (2s)
    Jonny – 1 (1s)

    POLES
    Astevo – 4
    Dazzaarcher – 2
    ImidazoleNHC – 1
    Y2J – 1
    VChain – 1
    Alfred -1


    @ljkobrien
    probably be early-mid June… Depends when I can get around to sorting it out. Any more thoughts on the facebook thing? What does everyone else think?

    In addition, what did you guys like or dislike about this season? What could be improved for next season?

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