Codemasters F1 2013 Work in progress screenshot: 1988 Williams-Judd FW12

Classic cars, tracks and drivers confirmed for F1 2013

F1 GamePosted on | Author Keith Collantine

Codemasters have confirmed details of the classic cars, drivers and tracks which will feature in F1 2013.

A total of 11 cars from past seasons will feature along with 15 different drivers. Each driver is associated with at least one car and team as follows:

Car Original Driver Legend Driver
1980 Williams-Cosworth FW07B Alan Jones Alain Prost
1986 Lotus-Renault 98T Mario Andretti Emerson Fittipaldi
1988 Ferrari F1-87/88C Gerhard Berger Michael Schumacher
1988 Lotus-Honda 100T Satoru Nakajima Mika Hakkinen
1988 Williams-Judd FW12 Nigel Mansell Damon Hill
1992 Ferrari F92A Jean Alesi TBC
1992 Williams-Renault FW14B Nigel Mansell David Coulthard
1996 Ferrari F310 Michael Schumacher Gerhard Berger
1996 Williams-Renault FW18 Damon Hill Jacques Villeneuve
1999 Ferrari F399 Eddie Irvine Jody Scheckter
1999 Williams-Mecachrome FW21 TBC Alain Prost

The 1980s cars plus Jerez and Brands Hatch will be included within F1 2013. The 1990s cars and the Imola and Estoril tracks will only be available as part of F1 2013: Classic Edition. The latter version will be limited to 10,000 copies in the UK.

The game will be released on PlayStation 3, Xbox 360 and PC format on October 4th.

Pre-order F1 2013

Pre-order F1 2013 Classic Edition (PS3)

Pre-order F1 2013 Classic Edition (Xbox 360)

Pre-order F1 2013 (PS3)

Pre-order F1 2013 (Xbox 360)

Pre-order F1 2013 (PC)

NB. The PC version of the Classic Edition is available via download only.

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66 comments on “Classic cars, tracks and drivers confirmed for F1 2013”

  1. “The 1990s cars and the Imola and Estoril tracks will only be available as part of F1 2013: Classic Edition. The latter version will be limited to 10,000 copies in the UK.”

    Ugh is all I have to say.

    1. Chris (@tophercheese21)
      16th August 2013, 14:55

      If that indeed is true then I’d think it would be 10,000 physical copies (why they’d do this I have no idea), but there will be unlimited digital copies on Steam, and the console equivalents.

    2. Don’t worry you’ll be able to buy it as DLC within a few months of release just like every other form of special content for any game released over the past few years.

      1. @fisha695 – The problem is that Codemasters have a bit of a reputation for releasing content as DLC that really should have been included in the release version of the game. They did it with “Dirt 3″, separating ten cars and half a dozen stages into individual DLC packages. The same is happening here; with so few changes to Formula 1 between 2012 and 2013 (and with certain changes, like the smaller calendar and demise of HRT meaning there is actually less content in the new game), I’d expect all of this content to be included in the standard release of the game, not as a premium edition or DLC.

        If you want an example of how DLC should be done, look no further than Rockstar and “Red Dead Redemption”. It was released as a complete game, followed by an additional six-hour campaign, “Undead Nightmare” as DLC. Rocksteady did the same thing with “Arkham City”, adding two two-hour campaigns, plus a dozen extra maps for additional challenges.

        DLC works best when it compliments the game by adding more depth and more in the way of replayability. But Codemasters see it as a way of making more money, charging you for content that, given the retail price of games, you have really already paid for. Unfortunately, too many developers take this approach these days.

  2. I remember when those young teenagers, Schumacher and Hakkinen, broke into F1 in 1988 at the climax of the turbo era to take on that other young phenom of that time, 28-year-old Damon Hill.

    (Actually, now that I think about it, the Schumacher/Hakkinen rivalry being recreated in Turbo cars sounds fun!)

    1. No mention of Jody Scheckter driving at 49?

      1. Ah of course! And Alain Prost coming out of retirement that same year to race against the team he owned!

  3. I wonder if the turbo cars will feature 1500bhp qualifying modes and random engine failures

    1. especially those random failures will be exiting …

      Or maybe the turbo giving 1200-1540 bhp depending on unclear factors (temperature, humidity, who did what with the fuel, etc) will be even more interesting.

  4. Why is everything so bright ant shiney??!

    1. It’s like they watched a JJ Abrams movie and assumed that’s how real life looks.

  5. A few thing I don’t like about the classic content:
    1) Why are the ‘legendary’ drivers not associated with cars they actually drove?
    2) Why have they focussed on cars from 1980-2000? Would love to drive (read: crash) a Lotus 25 or 49!
    3) Why have they narrowed the choice of classic cars to three teams? I know it’s copyright reasons, but this seems a bit silly.
    4) Why include 50% of the classic content in the standard version? What makes me want to buy the classic version?

    1. @andae23

      3) Why have they narrowed the choice of classic cars to three teams? I know it’s copyright reasons, but this seems a bit silly.

      If they can’t get a car licensed, they can’t use it. McLaren have apparently signed a deal with another game but then Ferrari cars are in other games as well – perhaps McLaren have boxed themselves in with an exclusive deal? Seems an odd thing to do.

      But F1’s turnover of teams is so horrifically high we can probably kiss goodbye to the idea of having a game with a full grid from a past season in. You only have to go back ten years and more than half of the grid has changed names.

      1. @keithcollantine This isn’t just about McLaren: why not include Nelson Piquet’s BT52 Brabham? Or a 1994 Benetton? Or a yellow teapot? All teams’ rights are still held by someone (probably Brabham’s son, Enstone and Renault), so why not include them? It just feels a bit… well, lazy and cheap to include just three teams from 20 years of Formula 1.

        1. @andae23 But where the team no longer exists, tracking down those rights is going to be a lot more difficult. Brabham ended up being owned by a guy who was sent to prison. Benetton got rid of their team over a decade ago so they may have no interest whatsoever in appearing in an F1 game.

          1. @keithcollantine Let’s call it ‘understandable, but a missed opportunity’ then :)

        2. @andae23 of course its lazy, have you played a codemasters f1 game? They are all half finished, dodgy arcade racers that are ridiculously easy to finish and have no depth or variation at all. At first I thought they were taking a step in the right direction when they announced the classic content. Until I saw how limited it was. I should’ve never doubted that f1 2013 will suck as much as the rest. Possibly even more bugs, I mean, since they never completely fixed 2010, 2011 or 2012, and this one has extra content. I think ill pass and play racers that are actually good, not steaming piles of ****

      2. @keithcollantine, @andae23 As far as McLaren goes, SRW is the reason why (Sim Raceway). Keith is spot on about the other ones.

      3. McLaren have an exclusive deal with SimRaceway, they’ve had it for a while now:

        Here is the MP4/4 in their game:

      4. Just imagine Prost, or HRT, selling the rights to their cars. They would likely end up being in a court room with their debtors from the demise requesting a payout!

    2. 1) With only so many teams and cars available at their disposal, they had to get creative. Hence why Hakkinen is in an ’80s Lotus despite not arriving in F1 until 1991 – but he did drive for Lotus, so it’s not TOO far fetched.
      2) It’s a start for Codemasters, in terms of Classic content, and I guess they didn’t want to reach too far. With the next-gen coming up, there might be a chance you’ll see cars that pre-date the ’80s.
      3) McLaren didn’t want to play ball because they’re now becoming as notoriously tight with their licensing as Porsche is, I assume whomever owns the rights to Benetton’s F1 cars turned them down, and I guess teams like Brabham, Tyrrell, Jordan, 80s Renault – they weren’t considered “big enough”.
      4) Obviously, being able to drive the legendary, world-beating Ferrari F92A should be enough incentive for anyone!

      1. and I guess teams like Brabham, Tyrrell, Jordan, 80s Renault – they weren’t considered “big enough”.

        So the game considers the 1992 Ferrari and David Coulthard bigger legends than Nelson Piquet, Ayrton Senna and the 1983 Brabham? :P

        1. @andae23 Ayrton Senna has his own License that is separate from the cars he drove, hence why we see Nakajima and not Senna as far as Lotus lates 80s go, I know he didn’t drive that year for Lotus but if they could get the 88 they could get the 87. Brabham is tough to get because you have to find the person with the license and the same goes fro Tyrrell also not sure if Eddie Jordan owns the rights to Jordan F1 any more so that could explain that. Even with a big FOM license agreement that doesn’t mean you get full tilt to everything F1, too much money to be made by being separate yet associated with it.

          1. @magillagorilla It’s very difficult to make a racing game with a proper classic version, so I’m very happy to see they at least tried. It’s a bit weird that they have chosen fifteen cars, because it’s a bit too much to claim it’s a test thing to see if people like it, and too little to call it a proper classic version. I hope Codemasters can do separate game for the classic stuff and figure out the Jordan, Brabham and Tyrrell licenses, and perhaps even the Senna one…

          2. There was a decision not to include Senna due to, well, his death I think.

          3. The Brabham BT20 does feature in another WIP game being built by ISI at the moment (rFactor 2), so although it might be possible to licence the Brabham name, it might depend on whether that might conflict with that existing agreement.
            As for Senna, the Senna foundation has already signed a deal with an independent Brazilian game developer who aim to produce a game based on his career, which probably explains why Codemasters were unable to use him.
            On the topic of Tyrrell, I believe that those rights reside with Mercedes – Ken Tyrrell having sold his rights to the name to the team when it was bought out by BAT, and those rights have remained with the team since then. However, there is an indication that they have signed a deal with a different developer – ISI – and will feature in a different game, which might explain their absence.

      2. I will wait for the Lotus 78 and 79 before I buy.

        And hopefully one day, the MP4/4 can come in…

        one day.

  6. Another rubbish game from codemasters.

    1. @jaymz Way to keep an open mind.

      1. Fool me once, shame on you. Think you can fool me four times in a row, and you’re in for a surprise.

        1. @xbx-117 I’m not trying to “fool” anyone.

          1. And I wasn’t talking about you. It was directed at Codemasters. Hence the “four times in a row” since this will be their fourth F1 game. I thought you might get hung up on the word “you”, but I also don’t think it was really that hard to understand that the implied “you” was Codemasters. The game’s developer.

          2. @xbx-117 You replied to me using the word “you” which seemed to invite one interpretation.

            Regardless, you’re taking it a bit personally if you really think Codemasters are out to “fool” you. They’re in the business of selling games, they aren’t going to put labels on the boxes that say “@xbx-117 won’t like this”.

  7. One interesting thought: all of Codemaster’s F1 games so far (2010 up to and including the 2013 release) have been built on the same engine with a limited amount of changes between each game.

    While I don’t know how feasible user-generated mods are, this stability over multiple versions makes for an interesting line of thought because of the tracks included in each year’s game. If the inclusion of tracks from older games is possible, we could enjoy ourselves on up to 26 tracks in this year’s game and as much as 29 tracks in F1 2014 (if New Jersey, Sochi and Austria will all get the green light).

    Wouldn’t that be a treat, to create your own custom seasons from a choice of almost 30 tracks? Even several seasons in a row would be more attractive, with your ability to switch out about half of all races.

    I’m aware that this will never be an official part of the game, as licensing is both the salvation and bane of every official sports game, but I would love to buy even a not-so-perfect F1 game, if it allowed me to do this on my own.

    1. JP (@jonathanproc)
      16th August 2013, 18:04

      @kneyfield One of the best places (based on my experience of the game) for F1 2012 mods is the racedepartment forums. There is a large variety of mods like custom liveries, classic liveries for the new cars, higher resolution graphics etc…and those that run the forum seem to be fine with all of these. However when people started moving Istanbul Park and the Nürburgring GP tracks from the previous games into F1 2012 the moderators seemed to have serious problems with it relating to copyright laws. One would have to recreate the circuits from scratch to avoid these problems.

      So what you’re suggesting is possible but I imagine it would be hard to come across unfortunately.

    2. I saw a video about the game (alpha/beta, not codemaster’s video, the guy was invited to test it) and I think he mentioned making your own tracks. Or maybe that was just his hopes, I cant remember.

  8. Since when did Mario Andretti drive an 1986 Lotus, its was Elio de Anglis and Senna.

    Still gonna buy it on PS3 mind you.

    1. I am going to buy it on PC because of the mods. Give them a week or two to play around with the PSSG files and the ineffable Senna will be in the game.

      AMD Radeon HD 9000 Series Graphics Card + F1 2013 = My Autumn Gaming Wishlist

      1. @kodongo Sounds good

  9. The Ferrari FA92 was anything but a classic lol! Its all Williams and Ferrari’s mixed in with a couple of lotus and half the cars on the list are hardly classics. Shame Codemasters keeps showing there lack of real F1 knowledge when it come to the Formula one Franchise. Oh Well!

  10. Andrew Simmons
    16th August 2013, 18:43

    Im sorry, codemasters F1 games are rubbish. They are acting asif they are the first next gen Formula 1 game to put classic cars and tracks.

    Correct me if im wrong, poor Ai aside, didnt F1 CE on the PS3 have tyre smoke when you locked, actual great driving physics, motion blur in the cockpit, head moving towards the corners, brilliant spray/rain effects, all cars going round track at once not just pre-scripted, better engine recordings, full replays of the last lap from every cars perspective, sunrise and sunset on testing (looked stunning) and had classic cars and Jerez?

    Yeah. And it was a much much better game than this crap with its sepia toning and complete jagged edges, dodgy penalties, random walls on track, scripted accidents and punctures.

    Hell a game made 7 years ago had mechanical failures!

  11. Am I the only would who thinks the classic stuff is a waste of time & money and would rather see GP2 & 3 in the game instead so you could have a proper career mode?

    1. I wouldn’t prefer GP2/3 over classic F1 cars, but it might be fun to start your career in GP3 instead of Marussia. The problem is that 99% of the game’s buyers really don’t care about GP2/3 and just want to drive around in F1 cars (I’m sure there are many people who enjoy the classics too, in contrast to GP2).

    2. @fisha695 I’d like to have both but I’m more interested in the classic F1 cars and tracks.

    3. That would mean getting another deal with those series promoters/commercial management, getting all the teams and drivers to agree to appear in-game and so on… comparatively easier for them to negotiate a few extra cars with companies that are still in one way or another involved in F1.

      I’d love to see a game with a believable career mode, different categories and driver moves by anyone else but the player character – I don’t see any game developer about to make that, because from the perspective of making a game that’s supposed to be as dynamic as possible, the licensing would be a pain. And I think if developers went ahead and made a game with pseudorealistic content that could have a lot of these things changing as part of the simulation, people would start complaining how it’s no fun if there’s no real teams or drivers in it.

      I see this classic content as a an attempt to acknowledge the players’ interest in this kind of stuff – it seems enough people have been tweeting “when will be finally be able to…” kind of stuff at Codemasters the past few years to warrant this attempt.

      I’m also not upset they’re trying to sell some of this as DLC. It is optional content you don’t need from a game that from its name alone is devoted to the 2013 F1 season.

  12. These ‘legend drivers’ for the classic cars have annoyed me. I wouldn’t have minded if they just had one driver for each of the cars, but Scheckter and Prost racing in 1999 cars, and Schumacher and Hakkinen in 1988 just seems stupid.

  13. I’ll be skipping this game unless it gets very positive early impressions from buyers because im tired of buying unfinished bug-ridden beta versions pretending to be the finished game at full retail price.

    2010 was filled with bugs, Handling, physics, Ai & some of the car/track models were poor.
    2011 was launched with many of the same bugs that were patched out of 2010 but the handling, physics, Ai etc.. were an improvement.
    2012 was again launched with many of the same bugs that were in & patched out of both 2010/2011 & the handling/physics felt like a step back & were more like 2010 (Tap the brakes to auto-correct slide for example). The ai wasn’t bad but the overall feel of the game (braking especially) was just awful.

    The classic stuff in 2013 sound cool but if the game is launched full of bugs again & if the handling, physics & Ai are all poor then Im not buying this time round.
    I’ve plenty of PC sims to run classic content anyway, including many entire f1 season grids/circuits.

  14. Why the Williams FW12??? Mansell hated that car as it had no turbo and he only got it to finish 2 races that season as it was always having mechanical faults. The FW11 could easily have been used instead as it has identical sponsors and more importantly has the Honda turbo unit (already in the game with Lotus).

    I won’t even begin to mention the Ferrari F92A but it’s got a screaming V12 engine so it atleast should sound good. I can only guess Codies are saving some of the more classic cars for future games but atleast I can finally drive an F1 car around Brands in anger.

    What I would like is F1 1986 – all the tracks, drivers and cars from that year would make for a mecca F1 game.

  15. Ergh… the 1996 Ferrari looked horrible, I hope it is the B version of the car, not the A version with the single mounted upright for the front wing….

    1. Im the opposite, I loved the low nose version of the car & hated the high-nose B version they ran from Montreal.

      I’ve always preferred cars with lower noses though.

  16. *** codemastes NO Senna ***?

    1. @kyledupell1989 As mentioned in the round-up weeks ago, they don’t have the licence to use his identity.

      1. @keithcollantine I didn’t know a person can become a trademark… well, sad news in general. I think a Senna in a Tyrrel or a McLaren would have make it worth

  17. WilliamB (@william-brierty)
    17th August 2013, 12:39

    It looks so epic I feel close to tears.

  18. Ok, explain this….

    1988 Ferrari F1-87/88C orignal…. Gerhard Berger driven by Michael Schumacher
    1996 Ferrari F310 Original Michael Schumacher driven by Gerhard Berger

    I mean, what the ****?!!! There can be no logic to this at all.

    1. Former is Michael Schumacher Sr, and the latter is Michael Schumacher Jr.

  19. People are being unbelievably ignorant about the classic content here, do you any of you have any idea how difficult it must be to get a licence for a team that doesn’t exist, a driver who’s dead? Clearly not all of these cars are classics, and the drivers aren’t all meant to be realistic driver choices, codemasters said that the classic racing is fictional, with a Goodwood festival of speed vibe, of course they wanted Piquet in the 88 Lotus, but I imagine he was going to charge them a ton to use his image. I think we should be grateful to the drivers and teams who have been nice enough to allow them to use their image, it’s simply idiotic for people to suggest the Codies have no idea about F1, so that’s why Schumi’s driving an 80’s Ferrari, it’s just that that’s the best they can get at the moment, so enjoy it, because it probably cost them tons of money to get what we have got, I can’t wait to drive the FW18 though XD

    1. *any of you

  20. am I the only one who thinks that this game needs a new “open mind” update, where you can create your own team with your own fantasy layout for the car and so on. It would boost it(game) up for many reasons. At the moment we have so detailed and good game, but when you play it, you feel emptiness from some point. No commentators, no improvising, no nothing…just a game, with no talkable enjoy…

    1. It’s not so easy for the developers to keep fantasy team options with your own racing liveries. Mainly because that is asking too much from the Game Engine. Codemasters will need a lot of investment to upgrade their game engine to your desired level. Wait for a few more years.

      Right now the Glacier game engine used in Hitman Absolution is something that can cater to your “open mind” needs, but it’s like a really expensive wind-tunel, not everyone can afford it.

      1. It has nothing to do with the engine but everything with the licence.

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